Flight Path
Tracks the systems you visit and displays them in your nav menu as a continuous faint line going from the first to the last system logged as a nav aid.
This mod was inspired by similar mechanics I’ve seen in other space games.
Specifically, your current system is recorded when :
- The player loads into a world
- The nav menu’s travel animation starts
- The nav menu’s universe to system zoom in animation plays
As far as I’ve tested these cover all the edge cases I could find.
The info is stored inside the player file based on serverID, so each visited server should have its own flight path.
It should only have a tiny impact on savefile size, I measured each visited system as taking up about 23.5 bytes.
But just incase, the mod supports adding a hard storage limit and cutting out the system’s Z coordinate (yes this game has a 3D coordinate system) via its config file.
I have not tested if it works clientside or not, probably wont as it makes use of a generic script controller.
The mod is safe to install and uninstall at any point, but note that the mod’s stored data will still be left over in the savefile.
I haven’t yet designed a tool for erasing the mod’s data, but the mod does track visited serverIDs for the purpose of being able to do so without needing access to all visited servers.