ERS – Energy Routing System

Bring advanced, renewable energy infrastructure to Project Zomboid.
ERS is a modular late-game energy framework that introduces realistic power generation, storage, and automated distribution fully integrated with weather and survival gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=3683579573
A true off-grid energy management system for long-term survival.
ERS currently includes three fully simulated renewable energy systems:
- Solar Energy – Output based on time of day and weather.
- Wind Energy – Dynamic production based on wind strength and storms.
- Hydraulic Energy – Stable, constant power when placed near rivers.
Solar and wind react dynamically to environmental conditions.
Hydraulic turbines provide reliable base-load energy independent of weather.
Note: Hydraulic turbines must be placed on land adjacent to water due to engine limitations. They function when near a valid water source.
- Controller-based energy routing
- Automatic charging & discharging of batteries
- Intelligent fallback to vanilla generators
Use an Energy Distribution Controller to manage your power grid.
- Automatic energy routing
- Priority-based power allocation
- Device grouping (lighting, refrigeration, industry, etc.)
- Vanilla generators act as emergency backup
- Automatically activate only when renewable storage is depleted
- Shut down when renewable energy becomes available again
Energy production dynamically reacts to:
- Clear weather
- Cloud cover
- Storms
- Snow
- Wind intensity
- Day / night cycles
- Central controller UI for full grid management
- Dedicated status panels for batteries, turbine and solar panels
- Visual indicators for production, storage, and routing
- Clear role separation (Master / Slave batteries)
This mod adds a complete off-grid energy management system to Project Zomboid, allowing you to generate, store, route, and prioritize energy sources in a realistic way.
- Obtain an Energy Routing Controller.
- Place it inside or near your base.
- This controller is the brain of your energy network.
Without a controller, no energy will be routed.
You can connect multiple energy sources to the controller:
Solar Panels
- Produce energy during daytime.
- Efficiency depends on weather and panel condition.
- No production at night.
Wind Turbines
- Produce energy day and night.
- Output depends on wind strength and weather.
- Highly variable but strong during storms.
Each generator has its own efficiency, bonus, and degradation.
- Batteries store excess energy in kWh.
- Stored energy is used when production is lower than consumption (night, calm wind, bad weather).
- Batteries are automatically charged and discharged by the controller.
Right-click the controller to open the Energy Routing Panel.
The UI shows:
- Total energy production (W)
- Energy consumption (W)
- Stored energy (kWh)
- Battery autonomy (estimated hours)
- Current weather and system status
- Solar panels, wind turbines and turbine hydraulic degrade over time.
- Lower integrity reduces efficiency.
- Below critical integrity, devices stop producing energy.
- Maintenance and repairs are required to keep systems operational.
- Dynamic weather integration
- Degradation & maintenance system
- SP / MP compatible (B42.13+)
- Optimized performance and consumer scanning
- Advanced UI & energy overlay
- All the objects need to be found throughout the world by looting.
- There is no crafting for the items (batteries, energy controller, solar panels, wind turbine, hydro turbine, etc.).
Energy is powerful — but never free.
The producers degrade over time and require maintenance to remain operational.
- Repairs are done via the contextual menu.
- Right-click the energy producer and select:
"Repair Energy Producer"
Crafting recipes are NOT used for repairs.
• Screwdriver
• Pliers
Tools are not consumed, they degrade by 1 point per use..
- 4 × Solar Panel Components (individual panels)
- 2 × Electric Wire
- 6 × Electronics Scrap
- 4 × Electric Wire
- 2 x Wind Turbine Motor
- 1 x Turbine Helice
- 4 x Electronics Scrap
- 2 x Electric Wire
- Electricity level 2 – Connect energy equipment
- Electricity level 4 – Turn generators ON / OFF
- Electricity level 6 – Repair energy producers
- Repairs restore integrity and efficiency.
- Severely degraded producers may stop generating power until repaired.
- Multiple repairs may be required over time.
If the repair option does not appear, check your Electricity skill level and required materials.
- Compatible with vanilla electrical devices
- Does NOT replace vanilla power systems
- Compatible with most infrastructure mods
- B42.13 and all versions higher than this one SP/MP

Thank you for your support!
If you enjoyed the mod, a like or favorite helps a LOT!
Workshop ID: 3665315101
Mod ID: EnergyRoutingSystem