Zero Black

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Author: RockEmblem

Last revision: 9 Feb at 18:43 UTC

File size: 31.43 MB

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Description:

"It’s not over yet!’

Dr. Wily’s ultimate creation, created to destroy only to become humanity’s greatest hero: Zero! With techniques from nearly every one of his appearances, he will finish the mission. In comparison to his regular variant, he has slightly higher defense, but lacks long-ranged attacks other than Earth Geiser.

A: TRIPLE SLASH COMBO
Hu Ha Ho to your heart’s content. Fast and simple attack. From Mega Man X6.

SIDE A: YOUDANTOTSU
Push the opponent away with a wood-element forward thrust. Oppressive horizontal range. From Mega Man X8.

UP A: DENJIN (or ELECTRIC BLADE)
Fast electric slash; doesn’t launch the opponent very far, but can be combo’d out of with ease. Holding down the attack button will cause its vertical reach to increase, similarly to its source game. From Mega Man X5.

DOWN A: DUCK SLASH
Fast slash pops opponents up if timed correctly. From Mega Man X6.

DASH A: SHIPPUGA
A devastating multihit slash; the first hit can be cancelled into any attack, being a great combo starter, while the second hit adding more damage and knocking the opponent far away. From Mega Man X4.

SIDE STRONG: RAIJINGEKI
A powerful, far reaching, multihitting attack. However, it has lengthy startup and endlag. From Mega Man X4.

UP STRONG: SHOENZAN
Flaming upwards slash; very long vertical range, and has incredibly high kill power. If the attack misses, though, you’ll be wide open to be punished. From Mega Man X6.

DOWN STRONG: MESSENKOU (or CHAOS FLASHER)
Punch the ground, creating a purple force field capable of pushing the opponent away with ease. Excellent attack due to the fact it covers Zero’s entire body on its active frames. From Mega Man X5.

NEUTRAL AIR: KUUENZAN
A circular slash; can be cancelled on hit into any attack. Launches at an upwards angle. Great coverage. From Mega Man X4.

FORWARD AIR: HORIZONTAL SLASH
Extremely fast and wide slash. From Mega Man X4-X5.

BACKWARD AIR: VERTICAL SLASH
Wide forward slash; if it hits in front and above Zero, it will launch the opponent downwards in a meteoric smash. Turns around instantly. From Mega Man X6.

UP AIR: RISING
Upwards slash that can be used to extend jumps and stall lightly in the air. From Mega Man Xtreme 1-2.

DOWN AIR: HYOROGA
A wide ice elemental slash. Has a strong spike. From Mega Man X6.

GROUNDED NEUTRAL SPECIAL: SENPUUKYAKU
Dark spinning kick; can be tilted back and forth, and fall off the ledge. Racks up damage decently well, with a strong last hit, but it’s difficult to use. From Mega Man X8.

AERIAL NEUTRAL SPECIAL: RASETSUZEN
A stalling spinning attack using an orange saber. It deflects projectiles and racks up damage well. From Mega Man X8.

GROUNDED SIDE SPECIAL 2: GOKUMONKEN / JUUHAZAN
Hold down the special button to perform an invincible stance that parries attacks and deflects projectiles Let go of the special button to retaliate with a strong slash. From Mega Man X7 and X8.

AERIAL SIDE SPECIAL: HISUISHOU (Or FLYING SPLASHER)
Perform an aerial water tackle; hits multiple times. Faster and has more horizontal range than Raikousen, but lacks its power. From Mega Man X5.

UP SPECIAL: RAIJINSHOU
Invincible wind slash. Launches at a more horizontal angle, making it harder to KO from the top in comparison to Ryuenjin, but it’s fully intangible from startup up to its last active frame.

GROUNDED DOWN SPECIAL: EARTH GEISER
Strike down all grounded enemies surrounding Zero. From Mega Man Xtreme 2.

AERIAL DOWN SPECIAL: ENKOUKYAKU
A powerful flaming divekick with a strong meteor all the way through. From Mega Man X8 and Maverick Hunter X.

GRAB: K KNUCKLE
Fast, but short ranged grab. From Mega Man X8.

FORWARD THROW: SUIRETSUSEN
Strong forward throw that sends the opponent far away; lacks kill power but has a good starting knockback. From Mega Man X7.

BACKWARD THROW: WIDE SLASH
The second slash from the three hit combo in X6. From Mega Man X6.

UP THROW: SHOURYUUKEN
Sends straight up. Holding up while performing the uppercut will cause Zero to jump up, mirroring its source game. From Mega Man X8.

DOWN THROW: DANCHIEN (or QUAKE BLAZER)
A downwards flaming sword cleave. The most damaging throw, but with the most ending lag. From Mega Man X5.

GET UP A: DUCK SLASH
Low slash. From Mega Man X5.

LEDGE ATTACK: GUARD SHELL
Zero summons an energy shield that completely ignores shields and reflects projectiles. From Mega Man X6.

GROUNDED ULTRA: TENSHOUHA
Smash the ground beneath, and summon a pillar of light. Hits multiple times. Has generous ending lag. From Mega Man X8.

AERIAL ULTRA: ITTOURYOUDAN – GENMU ZERO
A wide saber shot that can hit multiple opponents due to its large arc, and at high percentages it can carry opponents into the blastzone. From Mega Man X5 and Ultimate Marvel VS Capcom 3.

LAP Compatible
Z_BZero

Has LAP interactions with:
-X
-Sigma
-Spencer
-Dapper Spencer

CREDITS
Sprites and sounds by Capcom.
A lot of custom sprites by Dragonfaku and FXFreitas.