ML 500 AD
A mod to extend the game play – longer ages, longer time to discover technologies, starts with no technology researched (full Age of Traditions to discover), no diplomatic relations (most of them removed), no cities or towns, no estate privileges, all countries are tribes.
The gameplay starts actually in mid-499 AD.
Mind you – starting with no advances researched means:
– no ability to tax – really hard stuff, so i’ve made the tech path to taxation cheaper, in case you wanted to get this one first – no taxes should help breaking up some states (this will also tell you – there is no way to have no taxes or very low taxes)
– you still can trade, so there is your lifeline – don’t overspend 🙂
– you can’t mine and you can’t farm – there are a few goods that you can work on initially
– no diplomatic relations
– no roads
Good luck – it’s not that boring. You still can expand.
Because of the above (especially the exytended time), in order to have something to do, I’d recommend the mods below to add (not a must though).
I kept the current game (1337 AD) borders – changes to that will be done separately so that you can pick what you like, mix and match.
If something doesn’t work, you feel it is missing, or you would like to have it adjusted – please provide the details below – some changes may require making different version of this mod so others can enjoy the current version.
Mods that can be used together to add some flavour:
Small Custom Vassals (Cabinet Action)
Services and Entertainment House
Raiding, Torching and Pillaging – Hostile Actions
Mods such as this one below, will not work together here until there is a patch because there is no way (for now) to
I mean it will work fine but the countries it creates won’t have most of the changes this mod makes. So they will be well advanced comparing to the rest of the world… – quite plausible I’d say 🙂