Buildings Expansion – Southern Realms
Let me introduce second mod of "Building Expansion" series. Buildings Expansion – Southern Realms is a modification that works with Cataph’s Southern Realms and adds plenty of new bulidings for each of 4 subcultures of southrners. But these buildings can be constructed only by a player, AI does not have the desired behavior to build and use them. I recomend to use mods on expanding construction slots for settlements, this modification exists precisely for playing with them.
– Building Slots Extended – Compilation – mandatory for playing with amount of constructable buildings. I choosed exactly this mod for it’s minimum for playing with my mods. Or you can choose other variants made by ChopChop or Myxameno.
– BUILDER: 3 Row city & Cults – Addition for extended slots, highly recommended if you want to make settlement UI fit with other UI components.
So, I’ll move on to the Q&A so I don’t have to explain pressing issues a hundred times:
Someone: Is this mod compatible with SFO or Radious?
Me: Yes, it’s perfectly compatible, as long as our garrison and recruitment IDs don’t conflict.
Someone: Can the AI build these buildings?
Me: No, it can’t.
Someone: Can I translate your mod into my native language?
Me: Yes, of course, just leave a link and don’t forget to rate the mod.
Like in previous mod, a link will be left below with all buldings and some info about them:
Buildings sheet [docs.google.com]
This mod should be compitable with everything unless indexes of tables of different mod are not conficting with mine.
if you liked this modification, then like it and leave comments. Also you can boldly make submods or translations on other languages for this mod. If you find some mistakes or errors during campaign, then mention it in comments.
Required items:
Click the title to search on this site.
Cataph's Southern Realms (TEB) [It Works in 7.1] — Steam Workshop