World in Flames Collector’s Edition Deluxe + AiF, DoD Official (Scripting WIP)
*** IMPORTANT NOTE ***
This mod is absolutely MASSIVE and eats a LOT of memory. I suggest lowering your graphical quality and other options, like setting physics to ‘Locked’ before loading a large kit such as World in Flames or Ships in Flames. In addition, after clicking on one of these buttons, do NOT click again until it fully loads, this can take upwards of 15-20 minutes depending on your system specs. Clicking again WILL crash tabletop simulator, so just let it run in the background. In addition, I do NOT recommend loading kits in an online session. I highly recommend getting the kits/options you want imported, then saving, and THEN hosting a server once everything is loaded, because the latency can cause players to drop from your session.
*** END OF IMPORTANT NOTE ***
It is the dawn of September 1939, and the dark clouds of war hover over the globe. China and Japan have already been fighting for more than 2 years and now a Continental war is about to spread worldwide, a World in Flames.
You, as leader of your nation, must guide your country through its darkest days, enhancing your economy, working with allies, building the units you need and then employing them effectively to defeat your manifold foes.
World in Flames shows the entire world. and is itself the world’s biggest boardgame. In 1985 Australian Design Group launched what would become the definitive international award winning game of World War II, World in Flames. Now after 32 years we are giving you the greatest strategy game ever.
From the snowy wastes of the arctic to the deserts of Africa and the Jungles of the Pacific; armies, navies and air flotillas contest the air sea and sky to liberate subject peoples from their wicked overlords.
On any one day you might be fighting on the shores of Normandy, defending your capital, struggling amongst the snows of Russia, or launching carrier strikes in a life-or-death struggle for control of your sea lanes.
World in Flames also includes the fog of war particularly in relation to navies where you can hide your units on the Task Force display and send out a task force that could be a carrier fleet or just a scouting cruiser. There is one way to find out, but that can be very painful.
But battle is just one demand on your skills. You must also plan for your future. World in Flames allows you to produce everything you did historically or to change your mix depending on your cunning long-term plans to defeat your foes.
Do you need fleets or armies and if so what kind of fleets and what sort of armies? Carriers to dominate the seas, cruisers for scouting or submarines to become your silent killers, As for armies, do you need a small elite army or a large militia to hold what you can until your allies intervene, and the fortunes of war swing crushingly in your favour.
Speaking of allies, you need to flatter your potential partners, plan with your allies and negotiate with your potential enemies to ensure that when the blow comes it will be you dictating the terms and not your foes.
But Allies is a purely relative term, and only one country can emerge from this epic struggle truly strong and free. Is this to be your century?
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Developer’s Notes:
This mod is completely authorized by creator Harry Rowland and Australian Design Group. It has been a long labor of love, and I hope to continue improving on it in the coming months and years.
Scripting Functionality:
-Optional components can be added to the table by clicking on the Optional Rules Manifest.
-Using the commandes .showtrash and .hidetrash in chat will show or hide all unused optional components.
-Clicking a year on the Turn Record Chart will update all force pools with annual additions.
-Clicking the ‘At War’ button will add or remove non-reserve Militia units from force pools.
-Right clicking a minor country’s box will allow you to align or unalign that minor country, adding or removing its units from force pools.
War Room models by Arpehem.