[Economy Mod] Public Works v1.0.0 [PUBWO]
This mod adds options to invest into your cities to use up idle recruitment points or extract wealth directly, using idle resources.
Public works allow you to invest varying amounts of gold into your forted provinces to grow the province’s population (and its surrounding suburbs) on completion. Take care not to cross population limits, as this will cause unrest and migration instead.
There are three possible investment types:
This is the cheapest possible public works and is more a way to utilize idle recruitment points in your unimportant but smaller cities.
This is the most efficient public works option for growing moderately sized cities every turn.
This is the most expensive public works option, and which uses the least recruitment points. This is mostly useful for reclaiming devastated provinces previously owned by popkill nations, or recovering provinces stricken with plague or similar disasters.
This allows you to eat up excess resources you aren’t using and turn them into a lump sum of gold on completion. Magic sites that denote precious metals and gems will improve its effect in the province. The downside is that there is a chance that it will also permanently deplete those same resources every turn, so don’t use this in your primary production cities.
This mod was made light and lean and should be compatible with most mods. Not all nations are able to use public works either. specifically, these nations have all been blacklisted from spawning the necessary site to enable it, in light of them being popkill nations.
Therodos
Asphodel
MA Ermor
Lemuria
LA R’yleh
If you have a mod you wish to add to this blacklist, you can do so by adding this event to your mod:
#selectevent 9999
#req_notfornation <your nation number>
#end