Mood Matters

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Author: Imranfish

Last revision: 12 Aug, 2025 at 03:44 UTC

File size: 199.06 KB

On Steam Workshop

Description:
Mood Matters

Makes various stats scale to the colonist’s mood. Mood now slightly affects a colonist’s general efficiency at all times, and so it is more important to manage. Low mood causes colonists to perform worse, but having high mood will give them an increase in efficiency.

Fully customizable in the settings menu. You can choose to add a third curve point as well.

The following stats are at 90% efficiency at minimum mood, and 105% efficiency at maximum mood:
– Global work speed
– Move speed
– Learning rate
– Rest rate
– Negotiation ability
– Trade price
– Conversion power
– Suppression power

The following stats are at 95% efficiency at minimum mood, and 105% efficiency at maximum mood:
– Immunity gain

The following stats are at 80% efficiency at minimum mood, and 110% efficiency at maximum mood:
– Meditation rate

Requires XML Extensions.

Source code (with comments): GitHub[github.com]

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