Realistic Gameplay Overhaul

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Author: SILKO

Last revision: 31 Mar at 21:26 UTC

File size: 2.08 MB

On Steam Workshop

Description:

Overhaul, balancing, AI changes, realism and many more quality of life improvements.

Main changes included:

🛡️Armor

-Buffed most non-leather armors because they were way weaker than in Rome 2. Armor and shield now works more like in Age of Charlemagne or DEI.
-Armor progression is: none<cloth<leather<chainmail<scale<cataphract, but limb armors also matter.
-Gave bonus against missiles to heavy armors like scale/lamellar. And weakness to leather and below.
-Fixed stuff like units showing as "heavy" even though they wear a cloth, and vice versa.
-Buffed the missile block chance of some shields, and their melee defense bonus, but nerfed the armor it provides. Someone with shield should be able to avoid attacks much more easily, but shouldn’t negate attacks that bypassed them.
-New armor classification for units

  • Very Light: 0-10 armor
  • Light: 10-30 armor
  • Medium: 30-50 armor
  • Heavy: 50-65 armor
  • Very Heavy: 65<= armor

⚔️Weapons

-Nerfed some weapons like wood clubs, anti cavalry knives and elite axes. (they shouldn’t go though armor like it’s butter)
-Nerfed torches to the ground used for sieging gate.
-Buffed some ridiculously weak spears.
-Reduced some melee’s armor piercing like the axes, and slightly increased normal damage (they don’t go though metal armor like butter lol)
-More realistic (but also playable) projectiles:

  • Slingshot: 150-175m range, 16-18 dmg, weak armor piercing, 25-30 ammo
  • Throwing Axe/Dart: 35-40m range, 30-34 dmg, average AP, 2 ammo
  • Bows: 150-180m range, 26-40 dmg, average armor piercing, 15-20 ammo
  • Crossbows: 150-170m range, 30-42 dmg, good armor piercing, 18-22 ammo
  • Javelin: 60-65m range, 40-42 dmg, average AP, 2-8 ammo
  • Scorpion: 260-300m range, 85-95 dmg, great AP
  • Ballista/Onagers: 380-500m range, 200-450 dmg, great AP

🚩Units

-Adjusted fatigue: Exhausted units have -40% speed instead of -20%
-Unit sizes modified: cavalry 100, elephants 20. Buffed charge bonus and unit size, greatly nerfed mount HP
-Reworked costs: unit upkeeps range from 50-250, a mercenary version will cost 2x to upkeep but the initial cost will always be less.
-Cavalry is no longer immune to charge damage.
-More units can be used as general unit
-More unit stats like ammo, range and bonus vs cavalry.
-UI unit stats scales edited, so most units will look stronger, unused stats are hidden for each unit type (e.g. bonus vs cavalry for sword units).
– Adjusted unit heights.
-Realistic health:

  • War dogs: 55hp
  • Mob/women: 60hp
  • Trained units: 65hp
  • Well Trained units: 70hp
  • Elite units: 75hp

-Realistic morale (mercenaries will have minimally less morale than their national counterpart):

  • Mob/Levies: 25-30
  • Trained units: 30-40
  • Well Trained units: 40-50
  • Elite units: 50-65

🎮Gameplay

-Nerfed some overpowered attributes like + 40% weapon damage to + 20%, and buffed some underpowered ones like poisoned movement speed multiplier from 0.8x to 0.6x
-More realistic siege hp (the stone walls are harder to destroy, the wooden walls are weaker, etc…)
-Trade agreements are more meaningful as they provide 2x more income now, making trade routes more significant.
-Re-balanced some buildings (realistic squalor, public order etc…)
-Buildings burn a lot slower and civilians have way more hp now (1 -> 45)
-Small and Large factions had the same GDP (base income) by default, now small factions have only 60%
-Nerfed melee defense and attack penalty due to settlement damage. (max 18 -> 8) Because having damaged buildings shouldn’t magically take away the skills of your units.
-Buffed some useless technologies. More technologies will reduce corruption rates.
And many other realism/gameplay improving changes…

Planned changes:

-Better AI recruitment (factions won’t spam cavalry units and missiles that much as it’s not historically accurate, more infantry, etc…)
-Buffing some useless technologies. More technologies will reduce corruption because 90-100% corruption rates, taking all your income make no sense.
-Re-balancing some buildings (realistic squalor, public order etc…)

0.4 Latest update:

More stats are visible, Stone walls and buildings hp was buffed, unit armor category updated for most units. Collision logic updated.

My other mods:

Rome 1 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2667718222
Rome 2 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2591281850

Recommended mods:

Bright Weapon Textures
Realistic Lighting and Environments
Performance Maker for massive battles
Dux Bellorum
Return To Glory (Animations Mod)