Carrier Battle
3/29/26 – This has been updated to include assets as close to reality as I can make them set between 1985 and 1995. I have limited these assets to the 4 major mods, which still include NTU and PELT as the Red Storm and Modern US Navy mods mostly cover post 1995 assets. All assets chosen work as of this date.
I have no idea how to make the very professional intros, with the nice maps and SITREPs, but the description stands. This edition includes a set of aircraft pre-prepped because the updated assets can and will find you within the first 10 minutes of game-time and there is a high probability that within the first 15 minutes of game-time you will either be the aggressor, or aggressively defending depending on what spawns in and where. These prepared A/C are by no means to be considered all that you need in the short term, much less the long term but should get you through those first 15 minutes. Don’t take anything for granted as there are literally thousands of possibilities every start.
Success: Kill 5 of the ships in the RED Carrier Group.
Failure: Lose 4 of your ships in the NATO Carrier Group.
Technical Failure: Sink or down 3 Neutral assets.
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The Cold War has gone hot in the early 90’s. This has been updated with the more modern weapons. I have added dozens more assets that may randomly spawn in and made some changes for balance.
NOTE: There are dozens of Red, Blue, and Neutral that may or may not appear in every play through. No two instances will be the same as there are thousands of possibilities. The Carrier Strike Groups are the only constant but even those will spawn in a random area. You may find yourself 150 miles closer than you thought.
Both NATO and Soviets have some 90’s ships however the Soviets have overwhelming numbers as per their doctrine of the time. This is a game of cat and mouse. Can you find them before they find you? If some of their assets spawn in, you will be detected and assaulted from the first moment. In all cases, you should be ready for an assault as you do not know when it will happen.
WARNING: This is a dynamic space with a lot of Neutral shipping and air. Be sure of who you are firing at! Three Neutral ships sunk will result in failure.
Required items:
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