Zedux

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Author: r0dx864

Last revision: 10 Apr at 18:52 UTC

File size: 82.59 KB

On Steam Workshop

Description:

Pronounced Zee-Dux like zombie redux. Welcome to my interpretation of an horrifying survival escape mission. You’re a prisoner that has been dropped into a post apocalypse with nothing but a will to survive.
Evade zombies or hostiles while in the search for weapons, gear, and especially a radio. If you find a GPS, call in for an arsenal and take back your power over the battlefield. Watch out for minefields, marked by signs around them. The goal is to use a radio to call in an airdrop for the hacking terminal, hack that terminal, call in for your escape (all using the radio menu) and finally use the support menu to direct a medevac to the cursors location for you to be picked up by a helicopter to your escape. Time flows dynamically such as to enhance the amount around twilight and breeze through nights and days. Weather is dynamic and constantly changing based on current values over time. Snow and autumn leaf fall is implemented but can be disabled. If you die, you respawn (assuming you use the script) however something is missing…
Increase the difficulty by playing with other survival mods and/or with ACE/alive/KAT for a bit more difficult management of medical systems. Includes a note on how to setup the different scripts for your specific scenario. please give credit where due.

Only mod needed is my Ambient Combat Manager (ACM) module but highly recommend the following:
ace (for arsenal)
cba (for vilehud hotkey implementation)
zombies and demons
enhanced movement (for climbing)
monster skeleton
max_zombies
Drongos Spooks and Anomalies
Contact DLC (not just enoch)
webknight zombies
align/immerse by LAxemann
ITN illuminate the night
animated grenade throwing
webknight two primary weapons
animate rewrite
funny’s tactical animation
exocet for reload animations (included a few tweaks that add a few weapons that vibrate when reloaded)
livonia autumn (looks nice with autumn script)

This is soft dependent on DLCs/CDLCs like contact for alien networks, RF/EF for music tracks, vn for ambient voices and city/village sounds, gm for furniture and clutter modules.

This is compatible with any and all other mods (highly recommend playing with as much gear and mods as you like) just drop into your favorite map (without any configuration of the scenario necessary).

credits/thanks:
crub for music playlist and idea to damage buildings
vile for vilehud (press hotkey to toggle)
EO for EOreal3 post processing
BIS for an amazing game that i’ve accumulated almost 18000 hours so far…

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Ambient Combat ManagerSteam Workshop