More Combat Info
Adds the hit percentages to the combat log. Also suffixes damage numbers from critical hits with an exclamation point The mod can be configured to show the "inverted rolls" as older versions of this mod did. See the Configuration section.
When reloading a game, critical hits in the log will no longer have the ! suffix. This is due to how the game saves the combat log.
Example: [Hit] To Hit: 30 Roll: 55 Dodge: 10
The start of an attack will have a ‘— <attacker name> —‘ header line.
Turn number on left of the log uses alternate colors per turn for better visibility.
This mod supports the Mod Configuration Manager. The settings can be changed in the Mods menu or directly in the config file.
The configuration file will be created on the first game run and can be found at %AppData%..LocalLowMagnum Scriptum LtdQuasimorph_ModConfigsMoreCombatInfoconfig.json.
The hit rolls only show if the projectile crossed a creature. So if a shot goes wide or hits a barrier, it will not show up in the combat log.
The accuracy and roll numbers are displayed as whole numbers, but are actually decimals. It is possible for the display to show the same number but still miss. Ex: 51 vs 51 when in reality it is 51.1 vs 51.3
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Thanks!
- Special thanks to Crynano for his excellent Mod Configuration Menu.
Source code is available on GitHub at https://github.com/NBKRedSpy/QM_MoreCombatInfo
- Added 0.9.9 support.
- Added Critical Hit indicator on damage.
- Original code written by Traveler.
Multi version support
- Fix for MCM not being bypassed due to Mono specific bug.
- MCM Integration