Xenonauts 2: Weapons, Aliens & Tech Expansion

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Author: HK Ivan

Last revision: 1 May at 04:50 UTC

File size: 7.87 MB

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Description:

Xenonauts 2: Weapons, Aliens & Tech Expansion – Adds new weapon tech lines, expanded alien variety, and extended research/engineering chains.

=== v0.1.1 (bug fix) ===
– Fixed: Manufactured weapons now correctly land in the Stores slot, so they can be transferred between bases, sold, and equipped from the armory. (Cause: missing SlotType field in engineering effects)
– Fixed: MAG/Sonic ammo now appears at all bases including secondary bases built after research completes. (Cause: missing CampaignTag requisition effect)
– Note: Weapons already "lost" in existing campaigns won’t recover. New manufactured weapons after this update will work correctly.

[English]
Weapon Tech Lines:
– MAG weapons: Rifle, Sniper, Shotgun, Pistol, LMG (MK1/MK2/MK3)
– Sonic weapons: Rifle, Sniper, Shotgun, Pistol, LMG (MK1/MK2/MK3)
– Plasma weapons: Rifle, Sniper, Shotgun, Pistol, LMG (MK1/MK2/MK3)
– Gauss weapons: MK3 variants
– Antimatter weapons: Rifle, Sniper, Cannon, Minigun, Pistol (MK1/MK2/MK3)
– Rocket Launcher with Explosive and Stun Gas warheads
– Advanced Stun Grenade

Other Features:
– 20 alien interrogation research projects
– Alien corpse items (Elite and Praetorian ranks)

Credits:
– Concept and ideas inspired by X-Division for Xenonauts 1 (by Drages and team), used with permission.
– All content adapted and re-implemented for Xenonauts 2.

[中文]
此 mod 專注於擴展武器、外星人種類和科技樹,靈感來自 Xenonauts 1 的 X-Division mod(已獲原作者 Drages 授權使用)。

武器科技線:
– MAG 武器:步槍、狙擊、散彈、手槍、輕機槍(MK1/MK2/MK3)
– 音波武器:步槍、狙擊、散彈、手槍、輕機槍(MK1/MK2/MK3)
– 等離子武器:步槍、狙擊、散彈、手槍、輕機槍(MK1/MK2/MK3)
– 高斯武器:MK3 變體
– 反物質武器:步槍、狙擊、加農、微型機槍、手槍(MK1/MK2/MK3)
– 火箭筒(爆炸和眩暈氣體彈頭)
– 進階眩暈手榴彈

Supported game version: 7.21.3+