Villages and More!

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Author: Aediles

Last revision: 1 May at 20:30 UTC

File size: 889.83 KB

On Steam Workshop

Description:
Current Changes:

Villages!

– Each farming related building now makes a difference and is not just another sidenote once you’ve run out of RGO levels.
– Windmills now boost production for ALL farming crops.

TRADE POWER MATTERS

– Merchantry buildings are buffed. It is now more possible to fend off merchant focused nations with your own trade buildings.

Bubonic Plague Interactivity

– Hospitals and Monasteries (Muslim/Christian) now provide a more relevant disease resistance buff.

Integration/Culture/Religion

– Promote Culture Province/Area cabinet actions 2.5x speed.
– Integrate Province/Area cabinet actions 2.5x speed.
– Promote religion cabinet actions 2.5x speed.

Sidenotes

– Small buff to all "port" buildings to scale sailor production slightly more.
– Small buffs to the Royal Garden and Royal Court buildings so that they are a bit more meaningful.

Compatibility

– Anything that does not touch the aforementioned portions of the game files will be fully compatible.

Have ideas to add more flavor to the mod? Hop to Discussions and post your ideas!

Please use my discord to send save files if you’re finding issues with the mod. I will be making a server at some point after the holidays but this will be for if you have any major issues or want to have a chat about anything major.

Discord: .demonicascent

Just want the buildings?

Villages Lite: https://steamcommunity.com/sharedfiles/filedetails/?id=3716127690