[LK]Vs.Swk-Solifugae

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Author: LUCA46B

Last revision: 2 May at 10:24 UTC

File size: 601.06 KB

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Description:

After multiple rounds of overall configuration testing and redesign, the Design Department had to ultimately concede that super-heavy laser weapons are completely uneconomical under current technological standards. Despite prior agreed risk clauses, the Coalition "refused to allocate any further R&D or manufacturing funds until the project proved basic practical combat value", bringing the program to a standstill for a time. As the frontline fell into prolonged stalemate, the military reaffirmed its urgent demand for heavy breakthrough firepower. The Vs-251 project was rescheduled and approved for restart. After completing basic outfitting, it was redeployed to the frontlines once more. Yet this time, it was no longer hailed as a promising new capital ship — merely a depreciated asset awaiting purpose.


Overview:

T2 Scout
Dimensions: 50*12m
Component Count: 946 (excluding supplies) + 146 (drones)
Price: 27500mk
A free 0mk wheelchair version is included, with invulnerable hull and all core systems, plus additional bonus gadgets.

This is an unconventional vessel; please read the specifications below carefully:

1. This ship has special ID permission settings. If you switch to this vessel mid-campaign, repurchase the ID card from station merchants.
2. This ship’s main armament is a high-rate lancer, plus one large and one small conventional turret.

3. Lancer power output: 100k kW (20 times that of conventional pulse lasers). To operate the lancer, the vessel is equipped with the following supporting devices:


3.1. Reactor: Maximum initial output 8500kW, capable of supporting the lancer at 1.02RPS fire rate; maximum upgraded to 1.61RPS. (Based on fully upgraded vanilla ship with max level and one maxed relevant talent crew member, hereinafter the same).
3.2. Battery Bank: Maximum output 20000kW. It supports the lancer firing 113 rounds in 36 seconds at 3.16RPS; max upgrade: 200 rounds in 63.4 seconds. Charge efficiency 0.75; full recharge from full reactor output takes 113 seconds (166 seconds at max level). The battery bank also governs the overall power grid operation; battery depletion will severely degrade other ship performances.
3.3. High-Power Battery Pack: Maximum output 65000kW. It supports the lancer firing 113 rounds in 6.9 seconds at 10.26RPS; max upgrade: 200 rounds in 12.2 seconds. Charge efficiency 0.4; full recharge from full reactor output takes 132 seconds (194 seconds at max level). The high-power battery pack is mainly for lancer firing and only activates when total load reaches 35000kW.
3.4. Super Capacitor: Maximum charging speed 14700kW, charge efficiency 0.2. At 5x voltage, it supports lancer charging at 11.61RPS; max upgraded to 15.09RPS.
3.5. Under ideal fully upgraded conditions: The lancer can fire 180 rounds in 12 seconds at 15RPS until high-performance capacitors are exhausted. Supported by the battery bank, it can still fire 243 rounds in 51 seconds at 4.77RPS. After complete battery depletion, roughly six minutes of standby is required for full recovery. Please use all functions with caution.

4. You can view ship operational parameters in the command bridge:


4.1. Main head display indicators respectively:
Volt-M: Main grid voltage, adjustable by settings
Volt-H: High-voltage subgrid voltage, normal value is 2
Volt-L: Low-voltage subgrid voltage, normal value is slightly above 0.5
Sb-cap: Battery bank charge level
Hb-cap: High-performance battery charge level
Time: Remaining seconds until battery bank depletion at current output power
Temp: Reactor core temperature, maximum limit 5000 degrees
Fuel: Reactor fuel percentage
4.2. Lighting / color status of right-side indicator lamps:
Navigation Station Hunter-Killer, red light means firing in progress, see Clause 10
Constant red light means Strike Mode enabled, see Clause 9
Engine limit unlocked, see Clause 7
Drone control, red light means drones are firing
4.3. Left timeline shows your total navigation time.

5. You may and need to adjust or match relevant parameters in the command bridge:

5.1. Lever 1: Railgun fire permission; may cause AI to fire railguns by mistake.
5.2. Lever 2: Strike Mode.
5.3. Right switch: Reactor Turbine Control (Green) / Temperature Control (Red).
Temperature Control has higher sensitivity but causes fuel waste under low-power state.
5.4. Capacitor on the left of the info terminal: Normal lancer fire gear (see Clause 9).
5.5. Three buttons on the navigation sonar interface correspond to:
Navigation Station Hunter-Killer (see Clause 10)
Engine Limit Unlock (see Clause 7)
Depth Charge Deployment / Hunter-Killer Fire (see Clause 10)
5.6. Combat Info Terminal: See below.

6. Combat Info Terminal:


6.1. Ship operating parameters can be set via the terminal in front of the navigation station. Enter "abbreviation + number" to adjust; for example, input "VM1" to set the expected main grid voltage to 1.
6.2. GL represents lancer fire gear under Strike Mode. Input "GLx0" to set terminal gear to Level x; for example, input "GL80" to set gear to Level 8, see Clause 9 for details.
6.3. VM represents expected main grid voltage:
Unlike the Sd-180 series, Vs-251 voltage does not significantly affect equipment performance, but mainly affects capacitor charging priority. Higher voltage makes the grid prefer charging high-performance batteries first; lower voltage tends to charge high-performance batteries and battery bank synchronously.
Voltage shall not be set below 1, otherwise abnormal capacitor discharge will occur; voltage should not be set above 3, otherwise the risk of grid burnout increases.
6.4. SC represents cruise speed parameter, see Clause 7.
6.5. When upgrading reactor or capacitor charging speed, you need to adjust the corresponding multiplier.
6.6. Default reactor multiplier is 85, +3% per upgrade. Engineer’s "Hummer" talent adds 10%. You may slightly lower the multiplier for better voltage stabilization. Recommended multiplier table: (No Talent) 84.5/87.5/90/92.5 // (With stackable talent) 93/96/99/101.5. Manual calculation is required if using mods like Better Upgrades. 6.7. Default battery multiplier is 250, +10% per upgrade. Multiplier tiers: 250/275/300/325.
6.8. Default super capacitor multiplier is 735, +10% per upgrade. Multiplier tiers: 735/808.5/882/955.5.
7. Propulsion System

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