Fair AI: Aggressive Behavior & Balanced Difficulty (Battle only)

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Author: Fingaar

Last revision: 15 Jan at 16:17 UTC

File size: 773.18 KB

On Steam Workshop

Description:

Tired of the AI "cheating" with artificial stat boosts in high difficulty (battle difficulty only) ? In vanilla Three Kingdoms, playing on Hard, Very Hard, or Legendary grants the AI substantial hidden bonuses to melee attack, damage, and reload speed. This mod removes these unfair advantages.

Taking inspiration from the balancing in Total War: Warhammer, this mod removes all combat stat cheats (Attack, Defense, Reloading) but keeps the AI’s Morale bonus. This ensures the AI remains a challenge by holding its ground longer, without making its units unrealistically deadly in a 1v1 fight.

Key Features:

FairRemoves AI bonuses for Melee Attack, Melee Defense, and Ranged Reload speed on Hard, Very Hard, and Legendary difficulties (battle difficulty only).

Overhauls the AI’s decision-making scripts. The AI is now significantly less passive and will no longer camp at the back of the map for 20 minutes.

The AI will engage your lines much sooner instead of waiting for a perfect "ranged superiority" that may never come.