Warcraft: GoA Alternate Start
Adds back Shattered World and Random World to Guardians of Azeroth.
Fun fact, these features technically weren’t disabled, but their buttons were put -5000 pixels off the screen. Can’t blame the original modders tho, making this work was surprisingly more effort than I thought it would be.
Warning: the game may occasionally crash on any alternate start. I tried to troubleshoot this, but I have no idea what causes this (why does ck2 not have a crashlog). The frequency of these crashes is also very unpredictable, sometimes it crashes within first few months, sometimes you can go 20 years without one. Still, you should save the game before unpausing after starting a playthrough, and make sure you have autosaves on.
- Vanilla Shattered and Random World options working as intended. Yes, you can get Byzantium or HRE-like empires to spawn.
- Animal Kingdoms, Animal World, and a brand new Humanoid World culture settings.
- Option to add Consolidation CB and Great Conquerors to Random World, not just Shattered World.
- Toggle to spawn Great Conquerors in certain places to try and defend Azeroth against the Legion, the Scourge, or the Horde.
- Toggle to enable spawn of Arakkoa religions, because they exist in the mod but don’t have anything unique to them. Still, in case anyone wants more variety.
- Toggles for forcefully aligning religions of Dragons, Satyrs, Nerubians, Qiraji, and Mantids to their respective faiths.
- Special gamerule to reintroduce Dragon Aspects to the alternate world.
- Toggle to settle Nomads that generate on islands. Did you know that this mod has so many islands.
- Some dynasty names for cultures like Snobold that didn’t have them. Because why not.
Made with the "Warcraft: GoA Infinite Void Expansion" mod in mind, so that should work too. Realistically should work with most GoA submods. Probably.
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Warcraft: Guardians of Azeroth — Steam Workshop
