Add Relics in Temple and unlock relics

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Author: LeOnIdAs

Last revision: 25 Jul, 2025 at 08:14 UTC

File size: 44.54 KB

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Description:
Overview

Version: 1.0.0.4

Dependencies

Melon Preference Manager
Universal Lib

Recommended

Modify Workers/Residents in buildings

The options can be modified by pressing F5 on main menu in Melon Preference Manager.

This mod is for mono version and is tested on 0.9.7.
This mod allows at add upto 6 additional relics and modify spiritual bonus multiplier.
There is also option to unlock the relics. At a time one random relic will be unlocked.

Configuration

Configuration file is located at Farthest FrontierFarthest Frontier (Mono)UserDataVC_ModifyTemple.cfg.

[VC_ModifyTemple] # Relic addon range: 0-3. Bonus multiplier range: 0.5-3 "Temple modifiers" = { RelicAddons = 3, BonusMul = 1.0, ForceWorkers = true }

Explanation

RelicAddons = 3
Adds 3 extra relic slots in temple.

BonusMul = 3.0
This triples the spirituality bonus strength provided by the temple.

ForceWorkers = true
This ensures that Temple sets max workers to match the relic slots.

IMPORTANT

Extra relics will only work if number of workers in temple are also increased.
This can be done by using Modify Workers/Residents in buildings and increasing the number of workers in temple by same amount as increasing relics.
If you do not increase the number of workers, the mod will forcefully add extra max workers in temple to match the relics added. This is to ensure that the relics are actually used and not just sitting there.

NOTE

Do not modify settings in between loading games. Always quit and then apply new setting and then load game.

Installation

Put the VC_ModifyTemple.dll, UniverseLib.Mono.dll and MelonPrefManager.Mono.dll in the Farthest FrontierFarthest Frontier (Mono)Mods folder.

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Required items:

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Melon Preference ManagerSteam Workshop
Universal LibSteam Workshop