Pangu Map Editor
Pangu lets you edit terrain directly during gameplay: paint forests, raise mountain ranges, and dig lakes with one click.
Terrain Brushes
– Forest — Plant trees with adjustable density, randomness, and soil fertility.
– Mountains — Generate terrain with peaks, ridgelines, and smooth edge transitions. Automatically generates mineral deposits (iron, gold, coal, stone), rock decorations, trees, and wildlife (deer, boars, wolves, bears).
– Lakes — Excavate water areas with configurable depth, shoreline transitions, and no-build zones. Fishing areas update automatically.
Utility Tools
– Fog of War Toggle — Turn off fog for full-map visibility (including the minimap).
– God View — Unlock camera zoom, angle, and render-distance limits.
– Preview Map Seed: When enabled, in the advanced map creation settings, click random map seed or enter a map seed to preview the minimap in the top-right corner. This takes about 10 seconds or less, but is much faster than entering the game.
Convenience Features
– Chinese-English bilingual interface with one-click switching.
– Hotkeys: Ctrl+F1 toggles the window; middle mouse button (scroll wheel click) applies.
– Pathfinding and navigation mesh are automatically updated after each edit.
– All settings are saved automatically.
Note:
Current latest version: 1.5.7.
When you launch the game, the Mono console will display the MOD version.
If your version is incorrect, after subscribing to the MOD, manually move:
<Your Steam Library Drive>SteamLibrarysteamappsworkshopcontent10447203672460924Pangu.dll
to:
<Your Steam Library Drive>SteamLibrarysteamappscommonFarthest FrontierFarthest Frontier (Mono)ModsPangu.dll
Important:
If the lake edge is too steep after creating a lake, you need to use another author’s terrain-flattening MOD, or the in-game terrain leveling feature, to fix it. This is caused by the game’s native architecture design: all water surfaces in the game are generated at the same fixed height.
Attribute Descriptions
Forest
– Shape: Determines the brush outline. Rectangular is better for tile-aligned placement, while circular gives more natural edges.
– Width and Height: Define how much area is modified in one operation. Larger values affect a wider region.
– Tree Coverage: Sets the target tree density for the area. Higher values push tree filling more aggressively.
– Tree Variation: Controls randomness in tree placement and look. Higher values feel wilder; lower values look more uniform.
– Fertility: Directly sets the base fertility of the area to the target value.
– Fertility Multiplier: Applies a scaling effect on top of base fertility to amplify or reduce farming performance.
Mountain
– Height: Controls terrain uplift strength. Higher values create more visible elevation changes.
– Maximum Height: Sets an upper cap to prevent local peaks from rising too high.
– Edge Smoothing: Controls whether slopes are steep or gentle. Higher is smoother; lower is sharper.
– Peak Density: Controls how many peak regions appear. Higher values make peak zones denser.
– Peak Threshold: Defines how high terrain must be to count as a peak. Higher values concentrate peaks near the core highlands.
– Peak Sampling and Base Sampling: Together control terrain detail granularity, affecting ridge texture and block-like structure.
– Minimum Peak Cluster: Filters out tiny fragmented peaks. Higher values produce cleaner, more continuous landforms.
– Height Multiplier: Amplifies overall terrain relief; a global “intensity” control.
– Ridge Noise: Adds ridge and fractured rock character. Higher values produce stronger ridge-like features.
– Vertical Offset: Shifts the elevation curve, changing how uplift is distributed between mid and high regions.
– Mineral Density: Controls mineral node generation density. Higher values produce richer deposits.
– Tree Ratio: Controls additional tree amount in mountain areas.
– Deer / Boar / Wolf / Bear Ratio: Controls post-modification spawn intensity for each animal type.
– Fertility and Fertility Multiplier: Same concept as forest, modifying agricultural base value and scaling.
Lake
– Shape: Defines the lake boundary shape. Rectangular is more regular; circular looks more natural.
– Width and Height: Define lake coverage size.
– Fill Ratio: Controls how much the lake spreads within the target area. Higher values increase water coverage.
– Depth: Controls how deep the lake is carved.
– Shoreline Blend: Controls shoreline transition width. Higher values create smoother, less abrupt shores.
– No-Build Width: Controls the extra influence ring around the lake. Higher values increase shoreline interference range.
– Fish School Multiplier: Directly boosts lake fish resource strength (fish schools). The yield increase is very noticeable.
– Fishing Area Density: Increases available fishing work-point density (shoreline fishing spots) for fishing shacks/harbors.