Spire’s Better Autoresolve
This mod is part of a campaign change series, which can be found here:
https://steamcommunity.com/workshop/filedetails/?id=2853287087
TWW3 has a game-breaking issue with its auto-resolve. When you autoresolve a battle, there is a 99% chance that the losing army will be WIPED OUT completely, regardless of the balance of power.
This is game breaking because when you fight a battle manually, generally most units survive the battle and the losing army retreats instead of being destroyed.
This means using the autoresolve removes a fundamental part of the game – retreating – which completely changes how the campaign is played. Frankly I am astounded that this bug has not only remained unfixed since game 2, but actually got worse.
This mod fixes it.
- When an army is defeated in autoresolve, it is now no longer wiped out
- Instead, it survives with a few units and retreats, just like a normal battle
- Armies that have already retreated this turn will be wiped out, like normal
- Units are generally less likely to be killed in autoresolve (no more suicidal artillery pieces)
Compatible: mods that affect player-only autoresolve (e.g. mods that remove the player bias).
Not Compatible: mods that affect general autoresolve outcomes.
The autoresolve doesn’t correctly show when units will die in battles anymore. As a general rule, units will die less frequently anyway, but do be aware that you can no longer trust that your units won’t get killed just because the game doesn’t show it. It doesn’t happen often, but I suggest quicksaving right before autoresolving very close battles just in case.
If you like to fight close battles and only autoresolve lopsided ones, this won’t be noticeable at all. If you like to autoresolve all your battles, then you’ll either need to get used to the preview being incorrect or not use this mod.