City add morale&speed
The city will gradually increase the morale and movement speed of our troops in the local county and domestic defense according to the level. AI players are effective, and some factions are invalid
The increase of bonus is mainly in cities above level 5. The purpose is to make it easier to defend high-level cities and their surrounding areas,
In this way, we will have greater advantages in defense and fighting within the territory of our high-level cities and towns,
At the same time, it can be easier to defend the city, and AI can also send troops to the city to encircle the dog who climbs around the wall and steals home.
Specific value:
Level – morale during defense – movement speed
Level 3 —— + 2 —— + 5%
Level 4 —— + 2 —— + 5%
Level 5 —— + 2 —— + 5%
Level 6 —— + 4 —— + 10%
Level 7 —— + 4 —— + 10%
Level 8 —— + 6 —— + 15%
Level 9 —— + 8 —— + 20%
Level 10 —— + 10 —— + 25%
The heroes can’t defend the city when they play in the troubled times, and the enemy is always full of cross sea harassment,
In the middle and late period, there was no desire to ascend to the city, and they had enough food and clothing by themselves.
I don’t want these bonuses to affect the overall battle, so the value is relatively conservative.
In the future, we may add more buffs that are beneficial to defense, or adjust the amount of morale bonus. Welcome to feedback.
城市会依照等级,逐步增加本地郡国内我方军队防御时的士气和移速,包括太守和驻军。
AI玩家均有效,部分派系无移速加成
加成提升主要在5级以上城市,目的就是让高级城及其周边更容易防守,
这样在我方高级城镇的领土范围内防守战斗会有较大优势,
同时守城的时候也可以容易些,面对绕后爬墙偷家的狗AI也可以更快派兵过去围堵。
具体数值:
等级–防御时士气–移速
3级——–+2——–+0%
4级——–+2——–+5%
5级——–+2——–+5%
6级——–+4——–+10%
7级——–+4——–+10%
8级——–+6——–+15%
9级——–+8——–+20%
10级—–+10——–+25%
自己玩乱世群雄根本守不住城,敌军还总是满编跨海骚扰,
中后期也完全没有升城的欲望,自己动手丰衣足食。
我不希望这些加成会影响全局的战斗,所以数值相对保守。
后续看情况可能再加些利于防守的buff,或者调整士气加成的数额,欢迎反馈。
参考自@悸动战士 的强化城市mod,但个人感觉原mod的加强有些多,就做了个小幅度版的,
若原作者介意请私信或留言,将取消分享自用。