[WOTC] Stealth Overhaul Lite

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Author: Kei

Last revision: 10 May at 07:40 UTC

File size: 7.42 MB

On Steam Workshop

Description:
What is this mod?

This is a lightweight, compatibility-focused version inspired by Musashi’s WotC Stealth Overhaul.

The original Stealth Overhaul provides full stealth gameplay mechanics, including concealment loss checks, modifiers, stealth ability handling, and related logic.

This Lite version does not replace, recalculate, or override XCOM 2’s concealment system.

Instead, it provides a simple config-based way to apply or remove the stealth/invisibility visual effect when specific ability templates are used.

What this mod does

This mod allows other mods or users to define ability template names in an ini file.

Depending on the list used, the mod can:

  • Apply persistent invisibility VFX after a specified ability is activated
  • Apply persistent invisibility VFX to already-concealed units that have specified abilities
  • Remove this mod’s persistent invisibility VFX after a specified ability is activated
  • Apply invisibility VFX only during an ability visualization, then remove it automatically
  • Automatically clean up this mod’s VFX when the unit’s real concealment is broken

What this mod does NOT do

This mod does not:

  • Grant real concealment by itself
  • Break or remove real concealment by itself
  • Change concealment loss chance
  • Modify stealth retention logic
  • Modify Reaper-style concealment behavior
  • Change detection radius
  • Modify weapon attachments, suppressors, or weapon category logic
  • Override the Reaper HUD

In short:

This is a visual-effect helper, not a full stealth gameplay overhaul.

Recommended Usage

Use persistent VFX entries only for abilities that already grant, restore, or maintain real concealment through normal game logic or another mod.

For abilities that should only look invisible while the ability animation is playing, use the temporary VFX list instead.

This helps avoid situations where a revealed soldier still appears visually cloaked.

Configuration

Edit:

Config/XComStealthOverhaulLite.ini

The main lists are:

; Apply persistent invisibility VFX when this ability is activated. +ConcealOnAbilityTemplates= ; Apply persistent invisibility VFX at player turn start if the unit is already concealed ; and has this ability. +ApplyVFXWhileConcealedAbilityTemplates= ; Remove this mod’s persistent invisibility VFX when this ability is activated. +RevealOnAbilityTemplates= ; Apply invisibility VFX only during this ability’s visualization. +TemporaryConcealAbilityTemplates=

These entries use internal Ability TemplateName values, not localized display names.

For detailed explanations and examples, please read the ini file.

About mission-start concealment

Some abilities may already be active when a mission begins, or may apply concealment without firing a normal ability activation event.

For those cases, use:

+ApplyVFXWhileConcealedAbilityTemplates=Shadow

This checks units at player turn start. If a unit is already actually concealed and has one of the listed ability templates, this mod applies the persistent invisibility VFX.

Important: This does not check whether the listed ability was the original source of concealment. It only checks whether the unit is currently concealed and has the listed ability.

For example, if a unit has a listed ability and becomes concealed for another reason, the VFX may still be applied.

Examples

Reaper Shadow VFX when Shadow is activated:

+ConcealOnAbilityTemplates=Shadow

Reaper Shadow VFX when the unit starts the mission already concealed:

+ApplyVFXWhileConcealedAbilityTemplates=Shadow

Temporary cosmetic invisibility during an ability animation:

+TemporaryConcealAbilityTemplates=MusashiThrowKnife

Compatibility

This Lite version was made to avoid the common compatibility risks that come with full stealth-overhaul logic.

It does not perform concealment chance calculations, does not alter concealment rules, and does not modify weapon or attachment behavior.

Because it only listens for ability activation, player turn start checks, concealment break cleanup, and visualization actions, it should be much safer to use alongside class, weapon, and ability mods.

However, no mod can guarantee perfect compatibility with every possible setup. Mods that heavily modify visualization actions, concealment events, or unit VFX may still interact with this mod.

This Lite version is intended as a simplified VFX-only alternative for mod setups that do not need the full stealth gameplay system.

If you notice anything that does not work as intended, please let me know.

Credits

Based on the idea and presentation of Musashi’s WotC Stealth Overhaul.

All credit for the original Stealth Overhaul concept goes to Musashi.