Signal variety pack City-3 by adlet

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Author: adlet

Last revision: 9 May at 07:11 UTC

File size: 6.33 MB

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Description:

This is a new variety pack for city signals, which is based on standard 3-lamp (red, yellow, green) signals. Yellow aspects are already supported by timed intersection script 60. Also, signal aspect meanings have been unified.

Balises, markers and no-way signals are not included and are available in separate mod packs.

This pack includes the following signals (most of which also support unlit aspect)

City intersections:
• City-3 – standard three lamp RYG signal
• City-3 + left – 4-lamp signal: RYG plus left turn arrow
• City-3 + right – 4-lamp signal: RYG pls right turn arrow
• City-3 + straight – 4-lamp signal: RYG plus go-straight arrow on the right
• City-3 left only – 3-lamp signal with left arrows in each aspect
• City-3 right only – 3-lamp signal with right arrows in each aspect
• City-3 straight only – 3-lamp RYG signal with green in the form of go-straight arrow

Tram signals:
• Tram WE signal – 3-lamp tram signal with horizontal bar, circle and vertical bar, typical in Western Europe. In addition, two triangle aspects are included: "proceed in any direction" and "caution" (middle).
• Tram EE signal – 4-lamp tram signal typical for Eastern Europe – three lamps in a row at the top, one in the middle in the bottom
• Tram JP signal – 2-lamp tram signal typical for Japan – red cross at the bottom, yellow arrow at the top. Straight, left and right arrows are included
• Tram BY signal – 2-lamp tram signal typical in Minsk – red tram symbol at the top, white arrow at the bottom. Straight, left and right arrow are included
• Tram dwarf signal – 1-lamp fictional tram signal – "go" state is unlit, "stop" state is white lamp

• Grade crossing – two lamps, (0) both black, (1) right lamp red, (2) left lamp red, (3) both red

Road signs:
• Transit stop path signals – road signs for Bus stop and Tram stop, and one without vehicle symbol. These can be used as stop selection signals before the stop. The no-vehicle version can be used to flash bus/tram versions when the signal is "red". These signals are off-center for better fit with road mods, and are included in both right-handed and left-handed versions.
• Road sign path signals – yield (Europe), stop (Europe), stop (Japan). These signals are off-center for better fit with road mods, and are included in both right-handed and left-handed versions.

Other:
• "White line" path signals – road sign that can be used on yielding turns – it is not visible unless "red"- then a white line across the lane appears, similar to white stop line at the intersections.

• One-way signal – similar to vanilla but scaled down to ~60% of size

Signal aspects (excluding road signs) have been standardized as follows:

0 – off (unlit) for intersections, "go straight" for trams
1 – stop
2 – go straight
3 – caution (yellow) (same as stop if no separate caution aspect)
4 – go left
5 – go right (or straight on side arrow)
6 – go left or straight
7 – go right or straight
8 – go left or right
9 – go left, right or straight
10- used only in Tram WE as additional caution aspect (triangle)

(Some signals do not have or skip certain aspects; however aspects 0-3 are always defined).

Signals on their own only display pass and stop states. Additional textures can be generated only using scripts.

Scripts 01, 30, 39 and 60 can be used to display desired signal aspects in operation.