BOTA 11 – Better Is The Enemy

If you liked this item, please rate it up on Steam Workshop page.

Author: IlDuce-17

Last revision: 24 Feb at 00:17 UTC

File size: 9.52 MB

On Steam Workshop

Description:

BATTLE OF THE ATLANTIC PART 11 – BETTER IS THE ENEMY:
The Battle of the Atlantic has reached a bitter pause. NATO convoys now cross under a hard-won shield after crushing Soviet thrusts in the Skagerrak, Jutland, North Sea, Gibraltar and the Canaries. The Red Banner’s surface fleet is shattered, retreating behind “Fortress Norway” to lick its wounds as autumn storms begin to roll across the North Atlantic. Task Force GREYHOUND and the U.S. Army III Corps convoy fought through the gauntlet, reached Bremerhaven, and poured armour, artillery, and fresh divisions into West Germany. NATO’s battered lines along the Elbe have stiffened and halted the Soviet offensive in its tracks.

Inside the Kremlin, Marshal Ogarkov has moved ruthlessly to assign blame. Admiral Sergey Gorshkov, father of the Soviet blue water navy and twice-awarded Hero of the Soviet Union, has been arrested. In his place, Admiral Vladimir Chernavin, a career submariner, has been elevated to command. The signal is unmistakable: the next phase of the war will be fought beneath the waves, a Doenitz-style submarine offensive aimed at terrorising the NATO surface fleet.

NATO intelligence analysts have uncovered the Soviet’s accelerated naval production programme and believe Ogarkov and Gorshkov’s plans date back to 1981. The Soviet naval industry has been operating at pace and is now in overdrive. Under Gorshkov, the Soviet design and production ethos has prioritised rapid, workable, fieldable solutions over chasing perfectionism, under the maxim that “Better is the enemy of ‘good enough’”. The Soviets have a head-start: shipyards at Nikolayev, Leningrad, and Severodvinsk show significant repair and production operations. Moscow’s back-up plan is an accelerated production line to rebuild surface capability quickly while Chernavin’s undersea campaign holds NATO at bay.

MISSION:
On 20 August a USAF U-2 flight photographed a new Slava class missile cruiser conducting covert sea trials in the Arctic Ocean, exploiting the summer ice melt. Intelligence indicates the Slava is fitted with a heavy anti-ship missile battery optimised for long range anti-carrier strikes and saturation attacks. This is the first confirmed appearance of a new capital ship since hostilities began. Its return to Severomorsk would materially strengthen the Northern Fleet’s ability to neutralise NATO carrier strike groups. It must be stopped.

NATO submarines are already probing the Norwegian and Barents Seas to press what remains of the Northern Fleet. The USS Baton Rouge SSN-689 crept north from the Atlantic, through the Norwegian Sea, into the Barents Sea and now lies in wait, monitoring what is left of the Soviet Fleet. COMLANT now orders the USS Baton Rouge to intercept: penetrate the Kola approaches, shadow the Slava as it transits south toward Severomorsk, and strike to deny its entry to fleet service.

The AO is high risk. The Kola approaches are under continuous airborne ASW coverage, systematically laying sonobuoy nets across the main transit routes. ASW torpedo boats and escort frigates add another layer of defence, conducting sweeps through coastal leads and choke points. Any detection will trigger immediate localisation and coordinated prosecution.

Baton Rouge must maintain strict EMCON and rely on stealth and timing to close, identify, and execute its strike. The submarine must exploit gaps in sonobuoy coverage and sortie cycles then withdraw along preplanned routes before Soviet forces can react. There will be no surface support and no carrier air cover. The boat must operate alone and accept the risk that detection brings immediate and coordinated Soviet prosecution. Success depends on precision, discipline, and surprise.

Strategically this action matters. The destruction of a new Slava will slow Soviet surface recovery and reduce their ability to contest the North Atlantic. A failed interception will strengthen Soviet resolve and capacity to escalate attacks on NATO in the Atlantic. For the Baton Rouge to succeed, ‘better’ must truly be the enemy of good enough.

CAMPAIGN:
The Battle of the Atlantic campaign unfolds in a dark reimagining of 1984, where Cold War tensions erupt into full-scale war. After seizing power in the Kremlin, Marshal Nikolai Ogarkov launches a lightning invasion of Finland, Sweden, and Norway. Soviet forces pour across Scandinavia and surge into the Norwegian Sea, threatening to sever NATO’s transatlantic lifeline and dominate the GIUK Gap. In response, the U.S. Atlantic Fleet and allied NATO naval forces mobilise for a desperate stand to preserve control of the seas.

From the fog-choked Baltic to the windswept North Atlantic, players will command Task Forces through a series of missions: from the defence of Gotland and interdiction of Soviet amphibious landings, to high-stakes carrier battles in the mid-Atlantic and convoy escorts across submarine-infested waters, to full-scale amphibious warfare. In this struggle for maritime supremacy, every decision counts—and the future of Europe hangs in the balance.

A 25+ mission linear campaign, The Battle of the Atlantic, is inspired by famous naval battles of WWI and WWII.

Full credit to Stealth17Gaming for the mission playthrough video, including the converse Soviet playthrough video.