Knight Manager Continued for 1.18

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Author: Lord DGP

Last revision: 22 Apr at 00:02 UTC

File size: 398.82 KB

On Steam Workshop

Description:

If you want to support me: You could buy me a coffee <3[ko-fi.com]

Knight Manager Continued
is a continuation of the already brilliant but sadly outdated Knight Manager mod and adds more options.
The mod also incorporates the changes done by Better UI Scaling to the knight window and makes the options hidable to better work with small screens.

Features

MP:
Switch between the Singleplayer and the Multiplayer version of the mod!

Dynasty:

  • House
  • Dynasty – Does not include House Members

Realm:

  • Nobles (means everyone who is not lowborn) – Does not include Dynasty/House Members
  • Commoners (means everyone who is lowborn)

Family:

  • Spouses
  • Children (includes grandchildren)
  • Children’s Spouses (includes grandchildren’s spouses)
  • Player Heir

Special Relations:

  • Lovers (includes soulmates)

Liege:

  • You (the player can serve as a knight in the liege’s army)

Vassals:

  • Rulers (means every landed ruler above barony tier)
  • Barons

Court:

  • Courtiers – Does not include Court/Council Members
  • Court Positions (not affecting bodyguards and garudas)
  • Councillors

Prowess:

  • Terrible (below 5)
  • Poor (5 – 8)
  • Average (9 – 12)
  • Good (13 – 16)
  • Excellent (above 16)

Traits:

  • Wounded
  • Pregnant

Compatibility
  • Overrides can_be_knight_trigger in 00_war_and_peace_triggers.txt
  • Overrides window_knights.gui

As long as another mod does not edit this trigger or gui window, this mod should be compatible with it.

Supported Languages

Other languages may use some english descriptions.

Permissions Policy

You may use Knight Manager Continued in your mod, but you MUST credit the author on your mod’s description page.

Credits