Kelly Lethal Combat

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Author: Kelly Bomaye

Last revision: 14 May at 21:46 UTC

File size: 7.43 MB

On Steam Workshop

Description:
This mod overhauls the combat to be what I like to call "Enhanced 1HP". Utilizing the HP system in some instances where 1HP would be inadequate or lacked the depth to properly represent – like chariots/collision damage. Generally, HP and damage have been supplanted by weapon lethality, armor lethality mitigation and a rework of unit stats.

Melee weapons range in lethality from 52% for 1-handed spears and clubs to 80% for 2-handed axes. Unit armor caps at 70 and the maximum armor mitigation value consideration set to 100 – meaning 70 armor will grant the unit 70% reduction in lethal blow. Unit weapons scaling for every single tier has been abandoned as it leads invariably to balancing issues.


– All infantry HP is standardized to 30 HP and the following changes calculated based on such
– Weapon damage has been re-calibrated and re-configured with >50% lethality
– Projectile and collision re-balanced
– Armor roll minimum set to 0.95 (meaning the armor will roll at its’ displayed value – armor is no longer mitigating damage, it is increasing the chance of saving the unit from a lethal blow)
– Melee lethal blow damage multiplier reduced from 1000 to 6
– Projectile lethal blow damage multiplier reduced to 2
– Unit stats re-worked
– Morale reworked to allow for chain routs and with more emphasis on maneuvers and tactics

Aside

While many changes were left out of the list, everything was meticulously conceptualized on the principle that the battles shouldn’t just "feel good" but be able to hold up in isolated testing and multiplayer and done without shortcuts or any compromises that weren’t absolutely necessary. Feel free to ask in the comments or on discord: kellybomaye, and ill gladly answer any questions.