Price Range, Shortage & Monopoly Remake
1. Price range scaled from ±75% to ±99%, enabling simulation of overproduction.
1-1. Price elasticity changed from 2 to 3; reaching the price limit now requires a supply-demand ratio of 3:1.
2. Maximum shortage penalty increased to -80%, and the penalty with zero supply raised to -99%.
2-1. The shortage penalty threshold lowered to 0.34, matching the new price elasticity.
3. World market monopoly can now grant up to +80% price premium, scaled by the monopolist’s market share.
3-1. Tested: dumping on the world market is now achievable. But don’t over-dump—after all, the minimum price is only 1%!
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4. Miscellaneous tweaks:
4-1. Maximum autosave count raised to 25.
4-2. Shift now = x10, Ctrl now = x50.
4-3. A single factory can now accommodate at least 15 cultures.
4-4. Obsession spawn chance increased from 0.5% to 2.5% per year.
Have fun!
