SeigniorageGrowth(铸币税动态增长)
更新:
由于在游戏开始时gdp未初始化,因此保留原始铸币税计算方式,只有在铸币税超过200k时才开始采用增量计算
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– 让 GDP 铸币不再是原版那种“线性增长后很快触顶”的模式,而是改为一条带边际递减的增长曲线。
– 这个 mod 保留了“国家越富,铸币越高”的基本逻辑,但会显著降低超大经济体后期每一单位 GDP 带来的额外铸币收益。
– Seigniorage Growth replaces vanilla GDP-based minting with a diminishing-returns growth curve instead of the default “linear growth into an early cap” behavior.
– The core idea remains the same: richer countries gain more minting from GDP, but each additional unit of GDP contributes less than before as the economy becomes larger.
