EZ2 SWEPs with Enhanced Viewmodels & MMOD Sounds

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Author: TAC_S_14

Last revision: 8 Aug, 2025 at 07:37 UTC

File size: 221.18 MB

On Steam Workshop

Description:
Features

.357
pistol
pulse pistol
AR2
AR2 Prototype
shotgun
crossbow
grenade
S.L.A.M
MP5K
SMG1
RPG
Toad pistol&shutgun

C_Hand Supports

Now,They have FIRSTDRAW

I also impoved "IronSights"

Use

to detonate the slams, use/bind ez2_detonateslams to a key
for example: bind t ez2_detonateslams

ez2weps_extradamage 0
self explanatory, adds X amount of damage to all EZ2 weapons

ez2weps_extraammo 0
gives the player X amount of ammo everytime they pick-up an EZ2 weapon

ez2weps_extraar2protoballs 0
self explanatory, extra combine-balls that the ar2 prototype would shoot if this command was above 0.

ez2weps_weaponscanceleachother 0
doesnt let the player pick up a pistol if he has a pulse pistol, doesnt let the player pick up an AR2 if he has AR2 Prototype. really buggy at the moment.

ez2_weapons_enabled
Turn On/Off weapon firstdraw

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Original models:Enhanced Viewmodels & Enhanced Enhanced Viewmodels

Original addon:Entropy: Zero 2 SWEPs

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Made by 精苏两小伙[space.bilibili.com]
If you like it, please give us a like。

Uploaded with gmpublisher[github.com]