Vehicle Auto-Combat
Enabling "Auto-Combat" on the player’s combat vehicle will cause it to automatically move towards the enemy.
The default shortcut key is "T," which can be changed via XML.
Required Mods
AI Behavior
This mod is a tool to assist the player in overwhelming combat; the AI is not very intelligent.
When the player issues a movement command, the AI’s command is overridden, and AI control begins only after reaching the target location.
- tank mode
If the vehicle can fire at the enemy, it will stop in place.
If it loses sight of the enemy, it will approach the nearest enemy. - APC mode
If the vehicle can fire at an enemy, it stops in place and disembarks the pawn in the passenger seat.
If the turret does not target an enemy for 1 second, it retrieves the pawn in the passenger seat and continues moving forward. - car mode
If the vehicle approaches an enemy and there are enemies within 20 tiles, it disembarks everyone.
If there are no combatable enemies within 30 tiles, it retrieves everyone and continues moving forward.
The number of tiles used for the check can be changed in the MOD options.
Mod Compatibility
Combat Extended
There are no specific patches, but it should work.
Known Issues
- The icon will appear on mortar vehicles, but its operation is not guaranteed.
- Vehicles whose turrets do not activate unless stationary may not be able to target enemies properly.
Future Plans
- When there are no enemies on the map, execute Automatic Parking.
- Make the button an original icon.
- In APC mode, instead of activating the turret, disembark the crew based on a specified distance.
- Make it possible to change the distance from the enemy that triggers crew disembarkment for each vehicle.[/list]