Living Enemy Faction Settlements
Ever attacked an enemy settlement in RimWorld and thought:
“Wait… this is it? Three huts, eight guys, and a random stockpile?”
This mod is for you !
Living Enemy Settlements makes enemy bases bigger, more believable, and more dangerous. When you attack a settlement, the mod expands it into a real village, outpost, fortress, or military base depending on the faction’s technology level.
You can now assault tribal villages, medieval-style fortified settlements, modern outposts, and imperial super-fortresses.

What the mod adds:
When you attack an enemy base, the mod waits a few seconds during map generation, then replaces the basic settlement with a much more complete one.
Depending on the faction, settlements can include:
-houses, dormitories, dining halls and recreation rooms
-hospitals, prisons, armories, workshops and storage buildings
-food storage, farms, fields, pastures and livestock
-treasure rooms and valuable supplies
-wooden palisades, stone walls, sandbag defenses or full fortress layouts
-traps, turrets, mortars, power rooms and defensive infrastructure
-civilians and non-combatants, making settlements feel more alive
-prisoners held by enemy factions
Low-tech factions generate primitive or medieval-style settlements. Most have wooden palisades, farms, pastures, animals, barns, temples and simple defenses. In rarer cases, they may generate stronger stone fortifications.
Industrial, spacer and other firearm-based factions generate modern fortified outposts, with stronger defenses, powered infrastructure, armories, workshops, prisons, hospitals and artillery positions.
The Empire is treated as its own high-tech category and can generate the most dangerous bases, including heavily fortified imperial super-fortresses.
The mod detects faction technology level, so it should also work naturally with many modded factions: low-tech factions become primitive-style settlements, industrial and spacer factions become advanced bases, and the Empire receives its own stronger treatment.

Optional recommended mods:
The mod works without any of these mods.
Vehicles :
https://steamcommunity.com/sharedfiles/filedetails/?id=3667863988
https://steamcommunity.com/sharedfiles/filedetails/?id=3014906877
https://steamcommunity.com/sharedfiles/filedetails/?id=3047892432
If VehicleRaid Framework, Vanilla Vehicles Expanded and Vanilla Vehicles Expanded – Tier 3 are installed, advanced enemy bases can also spawn vehicle defenders.
Outlander, pirate and other advanced non-Empire factions may use lighter vehicles, improvised armored cars, tanks or artillery support. Imperial bases can field stronger military vehicles, and imperial super-fortresses can become serious late-game assault targets.
If you do not use vehicle mods, the settlement generation still works normally.
AI / fog of war mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2938891185
I strongly recommend playing with CAI 5000 – Advanced AI + Fog Of War. Fog of war makes assaults much more interesting: scouting matters, stealth attacks become possible, and attacking an enemy base feels much more tactical and alive.
OgreStack:
https://steamcommunity.com/sharedfiles/filedetails/?id=1447140290
RocketMan / MissileGirl:
https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928
https://steamcommunity.com/sharedfiles/filedetails/?id=3712928623
Recommended only for performance.
Future plans:
-more building variety
-more faction-specific settlement styles
-better balance based on player feedback
-more settlement layouts
-improved vehicle balance