[KW Base]Combine Prototype SWEPs

A collection of Combine-themed weapons built on Kenni’s Weapon Base. a fast, deterministic SWEP base focused on sequence-driven animations and clean multiplayer behavior. 4 fully functional SWEPs with custom animations, sounds, and c_hands support.
The iconic Combine pulse rifle, rebuilt from the ground up with new animations, sounds, and a full complement of inspect sequences. Functionally identical to the vanilla AR2 but with a fresh coat of paint and satisfying new feedback.
- Primary Fire: Automatic pulse rifle fire
- Secondary Fire (Mouse 2): Load and launch a dark energy ball
- ADS (Mouse 3): Iron sights with tighter spread and reduced recoil
- Inspect animations with random variants
The wall-mounted Combine emplacement gun, ripped off its mount and put in your hands. Fires in 3-round bursts with a massive 300-round magazine — because it was never meant to be carried.
- Primary Fire: 3-round burst, 700 RPM
- ADS (Mouse 2): Iron sights
- Overheat reload animation
- Inspect animations with random variants
A port of the Bofors Defense OICW with a unique twist added by request. Features a tap-vs-hold grenade launcher system and a 2x scope overlay.
- Primary Fire: 3-round burst SMG fire
- Secondary Fire tap (Mouse 2): Launch a single SMG1 grenade
- Secondary Fire hold (Mouse 2): Launch a cluster grenade — explodes and scatters 3 additional grenades on impact
- ADS (Mouse 3): 2x scope overlay
A clean port of the Schwarzkruppzo OICW with underbarrel grenade launcher and scope overlay.
- Primary Fire: Automatic rifle fire
- Secondary Fire (Mouse 2): Launch an AR2 grenade from the underbarrel launcher
- ADS (Mouse 3): 2x scope overlay
- Uses Kenni’s Weapon Base — Fast, deterministic, multiplayer-safe
- C_Hands Support — Works with any playermodel hands
- Custom Sounds — Sourced from Project MMOD and original weapon packs
- Sprint/Walk Animations — Dynamic movement states on every weapon
- ADS System — Iron sights and scope overlay with FOV zoom
- Accumulating Recoil — Per-stance spread and recoil on all guns
- Inspect Animations — Random inspect variants on supported weapons
- Kenni’s Weapon Base — Required
SWEP Coding: kenni
Reanimating OICW Model: DottierGalaxy50
Commisioning: Euge
AR2 Model & Animations: Project MMOD
AR3 Model & Animations: Project MMOD
BDR-1 Model & Animations: Bofors Defense OICW (TFA port)
Modern OICW Model & Animations: [TFA] AR-29 OICW
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