Field Camp
Deploy a tent, set up camp, and rest with your squad.
Field Camp adds a lightweight camping and rest system for Arma 3, built for singleplayer, co-op missions, Zeus operations, milsim scenarios, and long-running campaigns.
Carry a Field Camp Tent Kit, deploy a folded tent bag, assemble it into a usable camp, and rest until dawn, morning, noon, dusk, midnight, or a short hour-based rest period through a clean Skyrim-inspired rest interface.
Requires: CBA_A3
- Deployable tent kit: Adds a Field Camp Tent Kit that can be carried from Arsenal and deployed in the world.
- Folded tent setup: Supported vanilla tent variants place a folded tent first, then assemble into the full tent after deployment.
- Tent variants: Includes olive, sand, red/white, and blue/white vanilla solar tent options.
- Custom tent support: Server owners can set a custom deployed tent object classname through CBA settings.
- Camp zones: Deployed tents create a usable camp area for sleeping and rest actions.
- Sleep and rest: Rest until dawn, morning, noon, dusk, midnight, or optional hour-based rest targets.
- Multiplayer voting: In multiplayer, eligible players can accept or decline a rest request before time changes.
- Zeus support: Zeus can be excluded from normal player requirements and optionally approve or deny rest requests.
- Sleep transition: Time changes happen behind a fade-to-black transition so the skip feels like actually resting.
- ACE compatible: Uses ACE interaction when ACE is loaded and vanilla actions when it is not.
- General: Enable or disable Field Camp and optional debug logging.
- Deployment: Configure tent kit requirement, deployment time, pack time, camp radius, and custom deployed tent classname.
- Tent selection: Choose between included vanilla tent variants or a configured custom tent prop.
- Sleep rules: Configure time skipping, preset targets, hour-based rest options, vote timeout, and required acceptance percentage.
- Camp requirement: Optionally require players to be near any registered Field Camp tent before accepting a rest vote.
- Zeus approval: Choose whether Zeus approval is never required, required only when Zeus is present, or always required.
- Recovery: Configure fatigue recovery, vanilla health recovery, and ACE medical recovery behavior.
- UI: Configure minimal notifications and sleep transition fade behavior.
Field Camp is a focused camping and time-rest system. It does not replace AI behavior, medical systems, survival frameworks, logistics systems, or mission frameworks.
- CBA_A3: Required.
- ACE3: Optional. ACE interaction is used when available.
- Vanilla interaction: Fully usable without ACE through vanilla actions.
- Singleplayer: Rest works directly without multiplayer voting.
- Multiplayer: Designed for hosted and dedicated multiplayer with server-controlled tent spawning, voting, and time skipping.
- Zeus missions: Zeus can optionally approve or deny rest requests.
- Time-sensitive missions: Missions with strict scripted schedules may need server owners to disable or restrict time skipping.
- Custom tent props: Custom tent classnames spawn the final configured object only. Folded tent previews are used for the included supported vanilla tent variants.
- ACE medical recovery: Full ACE healing is optional and should only be enabled if it fits the server’s gameplay style.
Released under the Arma Public License Share Alike.
Read the license[www.bohemia.net]
- Useful reports: Include SP/MP status, dedicated or hosted server, ACE loaded or not, CBA settings changed, loaded mods, RPT errors, and what action failed.
- Voting issues: Include player count, Zeus status, sleep requirement percentage, vote timeout, and whether camp acceptance is enabled.
- Tent issues: Include the selected tent variant, custom classname if used, terrain position, and whether the problem happened during deploy, pack, or rest.
- Compatibility reports: Include mission framework, map, loaded faction mods, and whether Zeus approval was enabled.