Kirhos Rewired

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Author: AgentKirin

Last revision: 16 May at 02:29 UTC

File size: 3.61 MB

On Steam Workshop

Description:

The Kirhos are really cool, but Frackin’ Universe and Frackin’ Species are both pretty jank, and both the standalone revival mods on the Workshop are abandoned… so I decided to take matters into my own hands. Using Reloaded as a starting point, I’m giving the Kirhos the revival they deserve. Dialogue, fixes, the works. Yyako left some really nifty dev and lore info that’ll give me a lot to work with.

An incomplete list of things I’ve done:
– Scan descriptions! The Kirhos now have something totally rad to say about pretty much all the vanilla objects.
– A few more customization options, courtesy of AnTiHair and Colorbound! I also threw a few more entries into the namegen.
– Made the tail movement look nicer.
– Gave them a few basic pieces of craftable furniture.
– A smol handful of blocks, inspired by the FU ones but edited from vanilla tiles. They use the same IDs as their FU counterparts (who’s even gonna be using this with FU, anyway?).
– NPC stuff. They can spawn as tenants and merchants and what have you. They also have things to say and things to be said to them.

An incomplete list of things I haven’t done yet:
– T6 armors. They’re currently using the T5 sprites as placeholders.
– The ship. The higher tiers still have the rough-outline backgrounds they were left with.
– The mech. They do have mech bodies, but they’re still using the sprites from the template.
– Settlements. I do want to have arcologies you can encounter, but I have yet to git gud at dungeon stuff.