More Realistic and Faster Vehicles

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Author: J. Garnet

Last revision: 1 Nov, 2025 at 22:15 UTC

File size: 47.9 KB

On Steam Workshop

Description:

I noticed that a 25 minute drive in real life took 4 hours in game, and that some things that would seem to make sense (like quad bikes having a search bonus) were not reflected in the game. So, I created this mod to balance it out.

In general, vehicle speeds are 2x the normal speed, just like the original "SpeedMod" in the workshop. I also tweaked some vehicle attributes. Below is a complete list of changes:

<!– FIRE UNITS –>
<!– Speed: All units had speed doubled except for the quad and the ladder.
Quad speed stayed the same. Ladder top speed was increased from 80 to 180 instead of just being doubled to 160.
Quad acceleration was increased by 2, ladder acceleration decreased by 1. –>
<!– Upkeep costs: All units except helicopters had upkeep divided by four (4). Helicopter upkeep was halved. –>
<!– Quad attributes were edited as a search bonus of 0.5 added, offroad speed now matches normal max speed, and it is no longer immobilized by rain or snow because it is an all-terrain vehicle. –>

<!– MEDICAL UNITS –>
<!– Speed: Max speed doubled for all units.
Rescue ambulance, fly car, and transport ambulance acceleration attributes were increased by 1. –>
<!– Upkeep: Costs were divided by 4 for all except heli. Heli upkeep halved. –>
<!– Attributes: The fly car was given 1.0 bonus for injured to act as a supervisor vehicle.
"Tall" work bonus was added to helis.
Medical Fly Car transport ability was removed.
Transport van now only transports 2, the same as the rescue van. –>
<!– Other: Medvan and medcar prices were swapped, including upkeep costs. –>

<!– POLICE UNITS –>
<!– Speed: All max speeds doubled, with additional +40 for the pickup truck.
Motorbike acceleration increased by 3, polpickup by 1.
Bicycle acceleration decreased by 10. –>
<!– Upkeep: Same as others. All upkeep costs were divided by 4 except for helis, which were divided by 2. –>
<!– Attributes: Polbike and unmarked car search bonus of 0.5 added.
Visibility reduced to 0 for polbike and bicycle to help with proactivity.
Traffic speed increased for the motorbike, so it goes 80% of it’s top speed in traffic jams instead of 50%.
Armour increased to 20% for polpickup.
SWAT Van transport seats reduced to 0 and patrols set to false. Setting this to false doesn’t seem to do anything, though.
Tall bonus added to helis. –>
<!– Other: Polpickup price increased to 50,000. –>

ADDED VEHICLES:
"Personally owned vehicles" were added. This means that the team member is driving the car that they personally own. It offers zero work bonus and goes a lot slower than other vehicles, but can be useful for things like staging medics at a concert or having "volunteer firefighters" going to calls in their own vehicles.

A "fire command pickup" was added which is the fire equivalent of the Fly Car. It offers no bonuses but goes fast.

A "Ladder Crew" was added, which is just the default ladder truck with four seats. It uses the default ladders image. The default ladder truck’s image was then changed to reflect the fact that it only has two seats.

Finally, a "quint" was added. A quint is somewhat of a cross between a ladder and an engine. It features a small bonus to both "tall" and "fire", and carries more water than a ladder but less than the firetruck.

Let me know if y’all encounter any issues or have any suggestions.