[WotC] Gnarified Dynamic Force Level

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Author: GnaReffotsirk

Last revision: 19 May at 17:19 UTC

File size: 250.43 KB

On Steam Workshop

Description:

Warning: Still Needs Testing

Dynamic Force Level Increase based on Success-based Dynamic Force Level by the legendary RealityMachina here:
https://steamcommunity.com/sharedfiles/filedetails/?id=645146227

This one however has a chance to fire or not. You can change them in the ini. It’s linked to Avatar Project progress, so the higher avatar project is, the less chance force level is applied either diminish or increase. This can be changed via editing the values in the ini.

Example, if AdjustForceLevelPctChance = 20, EachDoomPctMult=0, then regardless of how much the Avatar has progressed, there’s only 20% chance to skip adding or subtracting force level after every mission.

The ini now looks like this:

;these values govern the change to force level depending on the outcome of the mission, but has random min max change. Example, executing a flawless, and passing the check described below, ForceLevel might increase from 1 to 2 points.
FlawlessMin=1
FlawlessMax=2
ExcellentMin=0
ExcellentMax=2
GoodMin=0
GoodMax=1
FairMin=-1
FairMax=0
PoorMin=-2
PoorMax=0
AbortMax=0
AbortMin=0

;these values are used to determine percentage soldiers lost for
SolLostPctLow = 34 –> Good change
SolLostPctHigh = 50 –> Fair Change

; The sum of these will determine if dynamic forcelevel are applied. example, 50 + (5 doom pips * 3) = 65 percent chance to SKIP. So when the avatar project is 5 pips, there’s 65 percent chance NO changes in force level applies after every mission (lower or increase)

AdjustForceLevelPctChance = 50
EachDoomPctMult = 3 ;each doom pip is multiplied by this value, and added to AdjustForceLevelPctChance

This pairs well with [WotC] Gnar’s Better Avatar Project Progression:
https://steamcommunity.com/sharedfiles/filedetails/?id=3720356668