Updated Captured Vehicle Skins (CVS)

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Author: Pvt. Matusz

Last revision: 10 May at 12:53 UTC

File size: 825.87 MB

On Steam Workshop

Description:

Beute, Trophy & Captured Paint Schemes — by MitchCiu

Original mod creator: Aquasp
See all available skins on the original mod on workshop: Captured Vehicle Skins (CVS)

Historical textures for Conquest (native), Editor, and Change Paint Scheme.

Compatibility Update — v1.1.4

Updated the mod to be compatible with the newest game version. Fixed incorrect path references in couple of .mtl files and moved around some skin files to new directories. The latter had to be done as in a couple of recent game updates a bunch of vehicle directories were changed.

All camouflage patterns appear as texmods in Conquest and Editor, and can be integrated into Change Paint Scheme (CPS) — see info.txt in the mod folder for setup.

This mod introduces historically inspired paint scheme variants for captured vehicles. Organized into sets such as

– Beute – German use
– Trophy – Soviet use
– Captured – US use

Currently available skins:

Germany:

1. T-34 M1941
2. KV-1 M1940
3. KV-1 M1941
4. KV-1E
5. T-70M M1943
6. T-34 M1942
7. KV-1 M1939
8. BA-10
9. IS-2 M1943
10. IS-2 M1944
11. T-34-85 M1944
12. OT-34-85 (Flame)
13. T-27
14. BA-20
15. BA-20 Command
16. FAI-M
17. BA-64B
18. T-26 M1931
19. KhT-26
20. T-26 M1939
21. T-60 M1941
22. T-34 M1943
23. T-34 M1940

USSR:

1. Pz.Kpfw Panther Ausf.A

USA:

1. Pz.Kpfw Tiger II Ausf.B (Early)

Editor support

– Manual texmod + digit control.
– Optional digit_folder = no_numbers to remove tactical markings (Editor only).

What GOH Update 60 changed

– Texmods in Conquest: you can now select your custom texture per unit and the game saves it for the battle (and across missions).

– This means the mod now works natively in Conquest — no CPS required there.

Current limitation (Enumerators in Conquest)

– Conquest does not let you disable enumerators per custom texmod yet.

– The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

– I’ve documented tests and workarounds; once Conquest supports per-unit/per-texmod enumerators, this mod will “close the loop” for fully authentic captured vehicles.

We’ve detailed these issues in Technical_Limitations.txt. If you’re a modder or dev, we invite you to help improve this!

Using the Mod in Other Game Modes

– For Skirmish, local multiplayer, etc., skin selection still requires Change Paint Scheme.

– Follow the step-by-step guide in:

…Steamsteamappsworkshopcontent4007503555564277resourceinfo.txt

(Your Steam path may differ.)

Note: The mod works well with other mods but should be the last one activated.

Final disclaimer:
I’m not the original creator of the mod, I got the permission and I updated the mod to the newest game version.
All credits go to the original creator of the skins and mod: Aquasp