[Grimdark version] more impactfull attrition
This is the "Grimdark" version of my "more impactful attrition" mod referred as "the original mod" in this description and which can be found here : https://steamcommunity.com/sharedfiles/filedetails/?id=2865089051
this mod is meant to emphasize the way attrition affectsz both the player and the AI.
It should change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )
Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20 (these values are the same as with the original mod)
More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
(these values are higher (more attrition) than the original mod)
Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let’s say 100
Values would have been changed from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
(these values are the same as with the original mod)
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"
Feedback welcomed and rating apreciated ! =)
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