[SiB] Naval Skirmish Redux

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Author: OliveFox :3

Last revision: 10 May at 07:58 UTC

File size: 1.31 MB

On Steam Workshop

Description:

Put a piece of advanced military VR simulation software through a trial by fire as the BDF and KPAF partake in an entirely virtual exercise hosted by NATO, all while a simulated tropical cyclone inches closer and closer to the Ignus Archipelago.

Chronologically the first mission in the Spring in Boscali series, Naval Skirmish Redux is a complete overhaul and remake of the original Naval Skirmish, adding in amphibious warfare gameplay, more features, better dialogue and effects, new ships, and a new theater of combat centered around the city of Feldspar. This mission aims to correct some of the flaws I personally saw in the original, namely the lack of exciting ground warfare after staging an amphibious landing.

Naval Skirmish is built off my previous shot at making naval warfare actually fun, as well as that mission’s depiction of a realistic (as realistic as the game allows, at least) tropical cyclone based on my own knowledge as a meteorologist, featuring changing wind directions, an eye, a realistically scaled structure, and accurate windspeeds. If anyone is curious (which I estimate is precisely nobody), you can take a look through the mission’s objectives and read the display names for the METEOEVENT objectives, as they are my notes on what part of the cyclone they’re meant to represent.

Intended Play Order:
Naval Skirmish > Breakthrough > Primevan Spring > Vanguard > Dawn (currently unreleased) > Dusk (currently unreleased) > Counterforce (currently unreleased) > Inferno (currently unreleased) > Midnight (currently unreleased)

Known Issues

(Temporary) The aircraft carriers currently cannot get nukes no matter what you do. I’ve brought this bug up to the devs, and it’s now up to Shockfront to fix it. I am afraid there’s nothing I can do as the mission maker to alleviate it until then.

(Temporary) There are vehicle depots, factories, and emplacements in the various sectors of Feldspar that are intended to respawn when their parent airbase is captured. Once again, this is a bug with the game itself, and it’s up to Shockfront to resolve it.

ASHM waves can lag the game heavily, and have done so since they were introduced. All I can do as the mission maker is to attempt to stagger their fire by changing the AI skill of the launching ships, but it’s unreliable and merely a stopgap until they can be optimized in the game as a whole.

Weather transitions could still stand to be more smooth and less jarring, but this is more of a gameplay limitation, part of which might be a bug, which, again, Shockfront needs to solve.

Extras

Spring in Boscali Lore Document [docs.google.com]

Spring in Boscali Collection

Version without restricted weapons, good for dedicated server hosts or people wanting an experience closer to the stock missions