Kitchen Counter and Shelves

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Author: dismarzero

Last revision: 10 Oct, 2019 at 23:01 UTC

File size: 316.42 KB

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Description:

Vanilla Rimworld changes the Equipment Rack (only holds weapons, apparel) to an all-purpose Shelf. You no longer neeeeed this mod to shelve all your things, but it was pointed out to me that it’s still useful to have the different types of shelves which default to the intended categories as soon as they’re placed, so here it is.

Orignal Mod found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=820841728

* "Kitchen counter": 2×1, holds foods. Art provided by Thundercraft!
* "Food cache": 1×1, holds foods. Art from CuproPanda’s "CorePanda" mod.
* "Medicine cabinet": 1×1, holds medicine and drugs (but defaults to just medicine). Art from CuproPanda’s "CorePanda" mod.
* "Small shelf": 1×1, holds anything. Art from CuproPanda’s "CorePanda" mod.

-1.0 Notes
*Code Updated
*Art size reduced to avoid overlap
Original Author : Tammabanana
-A17 notes:
* The A17 vanilla Shelf now has an "ignoreStoredThingsBeauty" tag, which I presume ignores the beauty (or lack thereof) of the stored things! I applied this tag to all the shelves in this mod, too.
* Vanilla also now has a "canOverlapZones" (false) tag. Not entirely sure why, but I assume it’s important, so I applied that too.
* The A16 "general shelving" used to cost 2x the resources of the other 1×1’s, for balance reasons. That’s out of balance with an A17 2×1 that holds everything, so now it costs the same as the other 1x1s. I also renamed it "small shelf" for consistency with vanilla.