Modern Warfare RNG AI ( Zeus )
主要内容:
• 本mod是一款为了贴合现代战争制作的AI mod
重点强调信火一体,体系化作战
本mod支持几乎所有的mod及dlc的单位
侦查单位可对任何载具上的制导武器提供引导信息
飞行载具将使用所有武器主动攻击敌人
导弹可以被拦截
地面载具会根据不同目标切换对应的武器并反击包括船只
步兵AI重点强调巷战,及不同兵种士兵的行为模式
士兵会利用房屋立体化作战,不再像其他aimod一样,只会停留在一楼或地面交战,本mod将会在更高的楼层进行室内作战或室外作战
士兵的视野依托于主武器瞄具,更合理的检索单位
不同兵种的士兵属性及作战方式均不同
士兵在听到敌人开火或脚步声后,会尝试向敌人所在房间楼层挺进,或者寻找良好的射击位置,挺进途中会尝试扫射开火压制房间内暴露的敌人(此行为是听声开火不需要看到敌人),然后逐步突入
• 火炮、导弹船只、直升机、固定翼飞机、垂直发射井(动态支援下)、战略轰炸机的激光制导武器实现ai数据链共享
• 当前会使用激光指示的单位:无人机、船只、带激光指示器的人员、带激光指示器的任意飞行物
• AI会使用所有的激光制导武器,但是AI可能在战斗中会中断引导
• 固定翼飞机CAS支援
• 掩体后的单位会有射击加成,在空地的单位会尝试压制掩体后的单位
• 动态支援的功能(开启后士兵会在房屋中驻扎,相互支援,ai一直使用激光指示器可使用垂直发射导弹的支援)
• 夜战系统(士兵会在未隐蔽模式下常开手电筒,在战斗中会使用激光瞄准器,夜晚单位行为和视野会变得不同,夜视仪将变得关键)
• 对步兵的每个兵种及派系均进行了优化,相应的兵种会根据设置中的技能属性重新计算。(请勿将技能值拉满,否则会出现超级士兵,请设置一个普通步枪兵的技能属性,后台会计算其他不同士兵的属性和视野范围)
{ wargame rts mod使用方法:
WARGAMERTS必要设置取消勾选 “AI default movement mode”及“enable advanced AI shooting”,勾选 FORWARD及REVERSE的禁用。 }
• mod兼容wargameRTS,飞行载具点击rts mod的停火按钮后可自由控制 。
• mod包含大量优化,对性能要求不是很高,可支持140名ai同屏交战几乎无卡顿的程度。
• mod的手雷功能及RPG功能是旧功能,之后会更新。
Main content:
Missiles can be intercepted
This mod is an AI mod designed to fit modern warfare
Emphasis is placed on the integration of information and fire, and systematic combat
This mod supports almost all mod and DLC units
The investigative unit may provide guidance information for guided weapons on any vehicle
The flying vehicle will use all weapons to actively attack the enemy
Ground vehicles will switch corresponding weapons according to different targets and counterattack, including ships
Infantry AI emphasizes street combat and the behavior patterns of soldiers from different branches of the army
Soldiers will use houses for three-dimensional combat, no longer like other aimods that only stay on the first floor or engage in ground combat. This mod will conduct indoor or outdoor combat on higher floors
The soldier’s field of view relies on the main weapon sight, providing a more reasonable retrieval unit
The attributes and combat methods of soldiers in different branches of the military are different
After hearing enemy fire or footsteps, soldiers will try to advance towards the floor of the enemy’s room or find a good shooting position. During the advance, they will try to strafe and fire to suppress the exposed enemies in the room (this behavior is to listen to the sound and fire without seeing the enemy), and then gradually break in
Laser guided weapons for artillery, missile ships, helicopters, fixed wing aircraft, vertical launch wells (with dynamic support), and strategic bombers achieve AI data link sharing
• Units currently using laser indicators: drones, ships, personnel with laser indicators, any flying object with laser indicators
AI will use all laser guided weapons, but AI may interrupt guidance during combat
Fixed wing aircraft CAS support
Units behind cover will receive shooting bonuses, while units in open space will attempt to suppress units behind cover
• Dynamic support function (after activation, soldiers will station in the house and support each other, AI will always use laser indicators to provide vertical missile support)
• Night combat system (Soldiers will frequently turn on flashlights in non concealed mode and use laser sights during combat. Unit behavior and field of view will become different at night, and night vision devices will become crucial)
Each infantry unit and faction has been optimized, and the corresponding units will be recalculated based on the skill attributes set. (Do not fully load skill values, otherwise super soldiers will appear. Please set a skill attribute for a regular rifleman, and the backend will calculate the attributes and field of view of other different soldiers.)
How to use Wargame RTS mod:
WARGAMERTS needs to uncheck "AI default movement mode" and "enable advanced AI shooting", and disable FORWARD and REVERSE. }
The mod is compatible with WargameRTS, and the flying vehicle can be freely controlled by clicking the RTS mod’s ceasefire button.
The mod contains a lot of optimizations and does not require high performance. It can support 140 AI players to engage in screen battles with almost no lag.
The grenade and RPG functions of the mod are outdated and will be updated in the future.
推荐搭配的mod:
• -移除了医疗功能,并且在步兵AI上更好的去兼容其他医疗mod,推荐使用:https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720 该医疗mod的兼容性较高,动画受伤效果较好,与wargameRTS mod的兼容性也较好 ,AI医疗需要在设置中开启。
• -保留并优化了原来RNGmod的RPG逻辑(默认关闭),因为推荐你使用https://steamcommunity.com/sharedfiles/filedetails/?id=1858070328 仅使用LAMBS_RPG,不要使用LAMBS全套,因为该模组的士兵已经会进入建筑物战斗,各种战术都是有的,全套的LAMBS反而会干扰。
• -大型无人机目前可以在超高空投弹,但小型无人机及ai放置背包无人机请使用 https://steamcommunity.com/sharedfiles/filedetails/?id=3456575967 ,该mod的思路比RNG要好兼容性也较高,本RNGmod的小型无人机功能已经移除。
• -本mod本就是为了兼容wargameRTS而编写的,以间接的方式修复了wargameRTS载具的很多bug.
• -推荐一个受击效果mod https://steamcommunity.com/sharedfiles/filedetails/?id=2993442344
• 以上mod均兼容
• 如果地图上初始放置的单位过多,刚开始会很卡,等待1分钟加载完成后,可正常运行
感谢 [Toksa] [Hitman] 提供的思路!