Alex&Bubz’s Additions
This mod adds new devices, weapons, techs and materials to the game.
Support server for feedback/suggestions: https://discord.gg/mEwEQpcqgY
Everything is listed below, sorted by weapons, devices, technologies and materials:
3 new technologies are added, and they are color-coded with the devices and weapons they add on the in-game interface.
- The Research Centre
This is the first tech, it unlocks the blue type of devices and weapons, and is the basic tier of the tech tree. It is unlocked by default.
- The Advanced Technical Centre
This is the second tech, it unlocks the green type of devices and weapons, and is the second tier of the tech tree. It is unlocked by the reseach centre. The weapons it unlocks have a special ability: you can change the projectile they use by right-clicking on them and clicking the corresponding buttons.
- The Industrial Manufacturing Plant
This is the third tech, it unlocks very heavy weaponry (orange type of weapons). It is the third tier of the tech tree, unlocked by the Advanced Technical Centre. Weapons have the same ability as the ones unlocked by the second tech (ammo changing), except they have 5 different ammo types.
- Unlocked by the Research Centre:
- The Shield Launcher: Launches a magnetic shield that repels any projectile incoming. Its radius is quite small. Requires Moonshot.
- The Gatling Mortar: Fires 6 heavy mortar projectiles like a minigun. The individual mortar projectiles deal less damage than a normal one.
- The Thermite Beam: This small laser deals a lot of damage to metal. Concrete or shields are the ideal counters.
- Unlocked by the Advanced Technical Centre:
- The Projectile Intecepting System: A weapon similar to the flak. It can intercept heavy projectiles as well, such as cannon shells. Has a higher reload time than the flak. 3 different shells can be used: HE-VT (High Explosive – Variable Time), BF (Bullet Fragmentation) and EF (Explosive Fragmentation).
- The Missile Battery: A missile launcher similar to the nuke that launches 4 missiles in a row. 3 different missiles can be selected: a Single Detonation missile, a Cluster Detonation missile and an EMP missile.
- The Triple Chamber Cannon: A cannon that fires 3 rounds. 3 different shells can be used: AP (Armor Piercing), HE (High Explosive) and HEAT (High Explosive Anti Tank).
- Unlocked by the Industrial Manufacturing Plant:
- The Large Missile Battery: Launches a large amount of missiles. 5 different missile types can be used: RF (Rapid Fire), CM (Cluster Missile), BRHE (Burst Rocket High Explosive), HR (Heavy Rocket) and CBR (Carpet Bombing Rocket).
- The 152mm Cannon: A large and heavy cannon that can use 5 different shells: HE (High Explosive), AC (Anti Concrete), APFSDS (Armour Piercing Fin Stabilized Discarding Sabot), Shrapnel and HEAT (High Explosive Anti Tank).
- The Triple Laser: A very powerful laser that can fire 5 different beams: CB (Concentrated Beam), LF (Long Fire), UB (Unfocused Beam), LB (Large Beam) and MAB (Magnetic Attraction Beam; Requires Moonshot).
- Unlocked by the Research Centre:
- The Solar Neutron Generator: This device is capable of producing metal with sun exposure. This process consumes energy.
- The Geothermal Generator: Generates power when placed in the ground. Occupies 1 mine spot.
- The Large Propeller: A device that uses the water current to generate 200 energy (Requires High Seas).
- Unlocked by the Advanced Technical Centre:
- The Mechanical Battery: A large device capable of storing 10000 energy. Since it is mechanical, its explosion isn’t very big.
- The Metal Crate: A large crate capable of storing 2500 metal.
- The Drill: A direct upgrade to upgraded mines, generates 15 metal/sec but consumes 45 energy/sec. Larger than a standard mine.
- The Large Water Filter: A device capable of generating metal with water exposure. Generates 15 metal and drains 100 energy (Requires High Seas).
- The Nuclear Power Plant: A big source of power generating 1000 energy/sec, but consumes metal and takes up a lot of space.
- Concrete: A versatile material capable of withstanding more damage, as well as providing slightly better support than metal. More vulnerable to splash damage than metal and costs more.
- Concrete Door: Has the same properties as concrete, and is slower than a normal door.
Copying any part of this mod is not allowed unless permission is given to you by either MrBubz (mrbubz1 on Discord) or Alex The 2nd (jeanpairmaiso on Discord).