Corruption Creep

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Author: IfThenOrElse

Last revision: 30 May at 11:10 UTC

File size: 430.05 KB

On Steam Workshop

Description:
This mod aims to make corruption mean more in your campaign through it creeping into surrounding provinces.

How does this mod work?
This mod does two things.

1. It removes "corruption swing": a script in the base game that effectively changes corruption in a region based on who wins battles there. This effectively results in corruption being maxed out by the time you have taken a region and so feels like a non-issue.

2. As a province gets more corrupted, it will start to add corruption to adjacent provinces.

3. Heroes that have skills to reduce corruption will stop the province they are in from creeping. This should help limit creep sustaining itself without sources

What are the Province creep values?

  • Lower than 50 corruption has no creep
  • Between 50 to 60 provides 1 creep
  • Between 60 and 70 provides 2 creep
  • Between 70 and 80 provides 3 creep
  • Between 80 and 90 provides 4 creep
  • 90+ provides 5 creep.

Known Issues:

  • The creep does not show up in the corruption breakdown of the affected region. I do not think this is solvable.

Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3534369029

The Strategic Campaign collection:

This mod was created to support a collection about adding more meaning to the campaign map. Read more about it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3551374228