Visible Augments
Working on Beta and Stable.

This mod renders augments that you or any other human characters have installed. Nothing is done for implants.
If it makes sense, armor will cover augments. Wearing boots will stop augment feet from showing. Wearing body armor will stop body augments from showing. However, some augments, like the Arm Augments, renders with armor, if it would look better that way.
Uniquely, Combat Robot Head suppresses helmets from rendering (helmet stats still apply), because it looks better that way.

Augment that are weapons themselves will be rendered on the Left Hand when the hand weapon is unequipped. If equipped, the augment weapon will render on the Right Hand, because attack animations use that hand.
It’s a short list.
- All Knees. Too small to bother with
- Mutated Arm. Basically same as normal arm. Didn’t bother
- Mars Cyborg Stomach
- Augment Items that only augment Wrist or Feet, because of technical Issues. Although whole Arms and Whole Legs Augments will render hands and feet.
In the mod folder there is a file called augments.json. It’s a little confusing what is allowed in the json. If you really wanted to know, then comment and I will help.
Q: Save compatible?
A: safe to add and remove.
Q: Performance?
A: best that I can make it. I have a poor computer and using this mod I observed no noticeable difference in performance.
Phineus/Lynchantiure made the custom meshes.