诸神之战(加强指挥官)

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Author: 0-0000

Last revision: 28 May, 2023 at 09:21 UTC

File size: 45.12 KB

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Description:
scattershot

Passive skills:
Sniper, armor piercing sniper’s projectile spread is 67.5% of normal.
Sniper loading time is 2/3 of normal.
Armor piercing sniper’s reload time is 10/17 of normal.
The number of projectiles of all continuous weapons is doubled, including the sputtering effect of flak, excluding sniper and armor piercing sniper. The original bonus is removed, and the total firing time remains the same.
The metal used to build the buzzsaw is no longer increased.

seep

Passive skills:
All non incendiary projectiles are exploded and split into 15 corresponding incendiary projectiles, excluding missile2.
All flaming projectiles will not self explode over time.

shockenaugh

Active skills:
The 20 mm cannon will fire cannon shells.
The flame beam emits a plasma laser beam.

buster

Active skills:
All non bullet projectiles will fire enhanced depleted uranium bullets, excluding snipers and armour piercing snipers.

moonshine

Passive skills:
The mass of the energy gate is 0.
The stiffness of the energy gate is increased by 400%.
Energy shield has steel plate health.
Double the expansion range of the energy shield.
The energy gate will open and close immediately.
Active skills:
All projectiles launch projectiles with EMP effect.

phanto

Passive skills:
The building metal and energy consumption of the decoy model is 0.
Time spent moving device or weapon is 0.
Active skills:
At the end of the active skill, keep the whole fortress hidden from the enemy.

builder

Passive skills:
Instantly build all devices and weapons.

overclocker

Passive skills:
Instantly upgrade devices and weapons.
The time to build the upgrade was 0.

speed demon

Passive skills:
The time required to repair is 0.
The build time of all devices and weapons is reduced by 50% and the original bonus is removed.

fireman

Active skills:
Non bullet weapons have the highest combustion heating temperature.
The IncendiaryRadiusHeated of non bullet projectiles is the maximum.

heavy weapons

Active skills:
All weapons are loaded immediately after firing.

marksman

Active skills:
All projectiles gain at least the explosive power of the rocket.

miser

Passive skills:
All devices and weapons are recycled to obtain 100% metal and energy.
When a device or weapon is destroyed, it takes 100% of the metal and energy to build it.

spy

Passive skills:
The whole game can see the structure, devices and weapons inside the enemy fortress.
Active skills:
Commander activation duration is 0.

turtle

Passive skills:
The time required to repair is 0.
The mass of steel armour, door and shield is 0.
The stiffness of steel armour, door and shield is increased by 300%.
The door can be opened and closed immediately.
Shield operation does not consume energy.

I Hope you can make suggestions for its balance!