Veterancy and more – Version 33
➡️ Looking for the TD version ❓
⚠️ You can only activate one DLL mod and this mod does change the DLL.
⚠️ Do not load save games that were not created by this mod.
⚠️ The LAN functionality of this mod has not been tested.
Found a bug? Please use this thread for bug reports.
New features
- Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
- MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
- Attack-QMove and Patrol system. Patrols can be created by pressing the "Mod-Command 4" hotkey after assigning it in the hotkey menu.
- Chrono Tank group teleport. Select the group then hold down the alt key and select a destination.
- Third party modding system.
- Expanded rules ini system, create new units, weapons and more.
- Cash supply feature. Buildings can generate cash over time.
- Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
- Weapon factory and helipad faction switch. Press Ctrl key to change the faction of your current selected or pending factory. You need to own either a weapon factory, helipad or construction yard of the opposite faction for this to enable.
- Bounty system. When enabled you gain some money from killing hostile targets.
- Tesla Coil overload. Shock Trooper that are close to a Tesla Coil now overload them.
- Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
- Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
- Infantry may now shot from inside an APC, like they could in Generals Zero Hour.
- Added tech upgrades available at the Sidebar.
- Option to enable Aftermath units in campaign.
- Units attack is buffed if Tanya is near.
- Based on More QoL Improvements developed by Rampastring and CFE Patch (for Red Alert) by t2d | no.SkiLLz @ Töffte.
Key features taken from said mods:- Rally Points
- Configurable Build Distance
- Multi wall building
- Harvester Queue Jumping
- Attack Move, hold SHIFT while ordering units to move somewhere on the map.
- A* path finding originally developed by cfehunter.
QoL changes
- Added an option to disable friendly fire.
- Buildings will pause repairs instead of canceling it if the player runs out of money.
- TD building capture style.
- Option to hide fake buildings.
Visual updates and changes
- Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
- Aircrafts with ammunition now show a bullet symbol instead of the generic one.
- Units in Guard Mode will now indicated with a ‘G’ letter.
Veterancy level bonuses
Configurable via ini system.
- Veteran
- +25% HP
- +1 HP heal <50%
- +10% Damage done
- +1 cell sight range
- Elite
- +25% HP (+50% total)
- +1 HP heal <75%
- -10% Damage Taken (-30% for Infantry)
- +15% Weapon Range
- Infantry immume to fear
- Infantry automatically scatters from incoming threats
- Hero
- +25% HP (+75% total)
- +1 HP heal <100%
- +10% Damage done (+20% total)
- -10% Damage Taken (-20% total, -40% for Infantry)
- -10% Reload, Reload, Recharge Time
- +1 cell sight range (+2 total)
- Legend
- +25% HP (+100% total)
- +2 HP heal <100%
- -10% Damage Taken (-30% total, -50% for Infantry)
- +15% Weapon Range (+30% total)
- +25% Movement Speed
Tech upgrades
Configurable via ini system.
- Infantry upgrades
- Rifle Infantry Training – All Rifle Infantry are recruited with Elite level – Cost $1500
- Soviets – Kevlar Vest – Equip your infantry with a kevlar vest – Cost $1000
- Allies – Insulated Armour – Improves the resistance of Infantry against heat and electrical threats – Cost $1000
- Unit upgrades
- Minigun – Upgrades the weapons of Rangers, APCs and Pill Boxes – Cost $1500
- Soviets – Uranium Ammunition – Uranium ammunition for tanks – Cost $2000
- Allies – Composite Armor – Improved tank armor – Cost $2000
- Building Upgrade
- Fortified Structures – Increases armor and repair efficiency of structures – Cost $2000
- Advanced Power Turbines – Increases the power output of power plants – Costs $1500
Credits and Special Thanks
See this thread.