Veterancy and more – Version 33

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Author: DontCryJustDie

Last revision: 7 Feb at 07:53 UTC

File size: 6.07 MB

On Steam Workshop

Description:

➡️ Looking for the TD version

⚠️ You can only activate one DLL mod and this mod does change the DLL.
⚠️ Do not load save games that were not created by this mod.
⚠️ The LAN functionality of this mod has not been tested.

Found a bug? Please use this thread for bug reports.

New features
  • Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
  • MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
  • Attack-QMove and Patrol system. Patrols can be created by pressing the "Mod-Command 4" hotkey after assigning it in the hotkey menu.
  • Chrono Tank group teleport. Select the group then hold down the alt key and select a destination.
  • Third party modding system.
  • Expanded rules ini system, create new units, weapons and more.
  • Cash supply feature. Buildings can generate cash over time.
  • Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
  • Weapon factory and helipad faction switch. Press Ctrl key to change the faction of your current selected or pending factory. You need to own either a weapon factory, helipad or construction yard of the opposite faction for this to enable.
  • Bounty system. When enabled you gain some money from killing hostile targets.
  • Tesla Coil overload. Shock Trooper that are close to a Tesla Coil now overload them.
  • Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
  • Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
  • Infantry may now shot from inside an APC, like they could in Generals Zero Hour.
  • Added tech upgrades available at the Sidebar.
  • Option to enable Aftermath units in campaign.
  • Units attack is buffed if Tanya is near.
  • Based on More QoL Improvements developed by Rampastring and CFE Patch (for Red Alert) by t2d | no.SkiLLz @ Töffte.
    Key features taken from said mods:
    • Rally Points
    • Configurable Build Distance
    • Multi wall building
    • Harvester Queue Jumping
  • Attack Move, hold SHIFT while ordering units to move somewhere on the map.
  • A* path finding originally developed by cfehunter.

QoL changes
  • Added an option to disable friendly fire.
  • Buildings will pause repairs instead of canceling it if the player runs out of money.
  • TD building capture style.
  • Option to hide fake buildings.

Visual updates and changes
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
  • Aircrafts with ammunition now show a bullet symbol instead of the generic one.
  • Units in Guard Mode will now indicated with a ‘G’ letter.

Veterancy level bonuses

Configurable via ini system.

  1. Veteran
    • +25% HP
    • +1 HP heal <50%
    • +10% Damage done
    • +1 cell sight range
  2. Elite
    • +25% HP (+50% total)
    • +1 HP heal <75%
    • -10% Damage Taken (-30% for Infantry)
    • +15% Weapon Range
    • Infantry immume to fear
    • Infantry automatically scatters from incoming threats
  3. Hero
    • +25% HP (+75% total)
    • +1 HP heal <100%
    • +10% Damage done (+20% total)
    • -10% Damage Taken (-20% total, -40% for Infantry)
    • -10% Reload, Reload, Recharge Time
    • +1 cell sight range (+2 total)
  4. Legend
    • +25% HP (+100% total)
    • +2 HP heal <100%
    • -10% Damage Taken (-30% total, -50% for Infantry)
    • +15% Weapon Range (+30% total)
    • +25% Movement Speed

Tech upgrades

Configurable via ini system.

  1. Infantry upgrades
    • Rifle Infantry Training – All Rifle Infantry are recruited with Elite level – Cost $1500
    • Soviets – Kevlar Vest – Equip your infantry with a kevlar vest – Cost $1000
    • Allies – Insulated Armour – Improves the resistance of Infantry against heat and electrical threats – Cost $1000
  2. Unit upgrades
    • Minigun – Upgrades the weapons of Rangers, APCs and Pill Boxes – Cost $1500
    • Soviets – Uranium Ammunition – Uranium ammunition for tanks – Cost $2000
    • Allies – Composite Armor – Improved tank armor – Cost $2000
  3. Building Upgrade
    • Fortified Structures – Increases armor and repair efficiency of structures – Cost $2000
    • Advanced Power Turbines – Increases the power output of power plants – Costs $1500

Credits and Special Thanks

See this thread.