Better Filters
adds more filters in certain contexts, so far this mod mainly adds additional location filters but more may be added as i play more and figure out other filters i could add.
disclaimer: i wasnt able to find a way to modify which filter groups/categories are available in certain contexts and each category can only have up to 128 filter groups so afaik all that is currently possible is adding additional filters to some specific filter categories and that is what this mod does
locations:
- max control – Show locations with a max control value within the specified range
- prosperity – Show locations with a prosperity value within the specified range
- development – Show locations with a development value within the specified range
- average satisfaction – Show locations with a average satisfaction value within the specified range
- migration attraction – Show locations with a migration attraction value within the specified range
- peasant enfranchisment – Show locations with a peasant enfranchisment value within the specified range
- average location literacy – Show locations with a average location literacy value within the specified range
- disease resistance – Show locations with a disease resistance value within the specified range
- minimum population percentage – Show locations with a population percentage value above the specified minimum value
- harbor suitability – Show locations with a harbor suitability value within the specified range
- R.G.O food value – Show locations with a R.G.O food value value within the specified range
- R.G.O default price – Show locations with a R.G.O default price value within the specified range
- R.G.O market price – Show locations with a R.G.O market price value within the specified range
- R.G.O target price – Show locations with a R.G.O target price value within the specified range
- R.G.O minimum stockpile in market – Show locations with a R.G.O market stockpile value above the specified minimum value
- has road – toggles for whether a location has at least one road of any level
- adjacent to lake – toggles for whether a location is adjacent to a lake
- has earthquakes – toggles for whether a location can experience earthquakes
- has volcano – toggles for whether a location has a volcano
- disease present – toggles for whether a location has a disease present
- capital – toggles to show only your capital or everything except your capital
- province capital – toggles for whether a location is a province capital
- market center – toggles for whether a location is a market center
- supported building level limit – toggles to show locations where the total number of building levels in the location is either over or under its building level capacity
- can become town – toggles to show locations which do or do not meet the criteria to become a town
- can become city – toggles to show locations which do or do not meet the criteria to become a city
- can become megalopolis – toggles to show locations which do or do not meet the criteria to become a megalopolis
- various toggles to list locations which are either inside or outside of your capitals province / area / region / sub continent / continent
- overseas – toggles for whether a locations is classed as overseas for your country
- connected to capital – toggles for whether a locations is connected to your capital
- connected to naval govenor – toggles for whether a locations is connected to a naval govenor
- migration attraction – toggles for various ranges of migration attraction
- migration modifiers – toggles to match migration modifiers such as available free land
- has nobles – toggles for whether the location has a population of nobles
- has clergy – toggles for whether the location has a population of clergy
- has burghers – toggles for whether the location has a population of burghers
- has laborers – toggles for whether the location has a population of laborers
- has soldiers – toggles for whether the location has a population of soldiers
- has peasants – toggles for whether the location has a population of peasants
- has tribesmen – toggles for whether the location has a population of tribesmen
- has slaves – toggles for whether the location has a population of slaves
- culture – show locations where the majority culture is primary / accepted / tolerated / discriminated / same group / same language / same dialect
- religion – show locations where the majority religion is primary / heretic / heathen
- holy site – toggles for whether a location is a holy site
- has work of art – toggles for whether a location has a work of art
- border – toggles for whether a location is on the borders of your nation
- has fort – toggles for whether a location has a fort
- in zone of control – toggles for whether a location is in a forts zone of control
- topography – toggles for the various values that a locations topography can be
- vegetation – toggles for the various values that a locations vegetation can be
- climate – toggles for the various values that a locations climate can be
- max winter – toggles for the maximum level of winter a location is able to experience
- current winter – toggles for the current level of winter a location is experiencing
- R.G.O Present in same province as location – a lot of toggles whether a location has another location in the same provice with a specific R.G.O
Province:
- various toggles to list provinces which are either inside or outside of your capitals area / region / sub continent / continent