Harder supply and replenishment
So, basically armies are replenished slower, army supplies run out faster, and it take way longer for redeployed armies to get to full strength. Armies on low supply also suffer a bunch of penalty on the battle field.(like lower ammunition, lower armor, etc.)
Some of the changes are:
– Replenishment has been decreased across the board.
– Conscription and Grain Storage buildings now give a little replenishment.
– Low Faction Support gives a negative replenishment.
– Mustering Turn has been increased.
– Supply loses from terrain and unfriendly territory have been increased.
– Sieging armies run out of supply more quickly.
– Lower supply gives more negative effect.
– Redeployment cost has been increased.
– Redeployment delay from 1 turn to 2 turns.
– Supply on water from -30 to -60.
– Movement range bonus from Fire generals’ ability has been decreased.
Special thanks to this mod for the idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2225632180