Espionage Revamped
AI CAN NO LONGER USE THE ACTIONS UNTIL I MAKE A FIX FOR THEIR SPAM
Adds 9 new covert actions to the diplomacy menu, giving espionage ideas and spy networks a real purpose beyond fabricating claims.
- 9 new covert diplomatic actions accessible from the target nation’s diplomacy screen
- Authorization popup — confirm or cancel before paying costs
- 1-15 day random delay before the target receives the event
- 4 unique event descriptions per action that rotate each attempt
- Detection system — if the target has 20+ spy network on you, they get a second option granting Discovered Spy CB
- Espionage Ideas doubling — completing the Espionage idea group doubles the effects of assassination actions
- Infiltrate Treasury scales dynamically with target’s monthly income (2 years of income, 50 brackets from 2 to 10,000 ducats/month)
If the target nation has 20+ spy network built up on the actor when the action is launched, the target’s resolution event gains a second option: "We know who’s behind this!" — this grants the Discovered Spy CB against the actor and doubles prestige gained on failure.
Dependent on the action outcome, you will receive modifiers that will block further attempts until these modifiers expire. They also provide bonuses to help prevent getting ganged up on with other covert actions.
SIDE NOTE: AI gets a seperate cooldown by introducing flags that only come from AI targeting player or other AI, 90 day cooldown for all actions but Destroy Fortifications (210 days) and Infiltrate Treasury (8 years). These flags are given whenever they use the actions.
- Compatible with most other mods
- common/diplomatic_actions/01_revamped_espionage_actions.txt
- common/event_modifiers/revamped_espionage_modifiers.txt
- common/province_triggered_modifiers/revamped_espionage_triggered_modifiers.txt
- customizable_localization/revamped_espionage_custom_loc.txt
- decisions/revamped_espionage_decisions.txt
- events/revamped_espionage_events.txt
- localisation/revamped_espionage_l_english.yml
KNOWN ISSUES/PLANNED ADDITIONS:
– when you use these actions on AI, the [get.name] of the tooltip doesn’t account for how fast the AI clicks through the event so if you kill a country’s ruler, it might put the heir (recently crowned) in the tooltip. it is just visual so no biggie
– AI can use these actions at the moment (but it might be too often so i will work on it later)
– there was a rebalancing of all vanilla covert actions to be available sooner but it conflicted with "trade goods expanded" buildings so i removed it for the time being
– sometimes on a failed/successful outcome it random picks a nation thats different from the one you were actually targeting
– planning on adding a covert action and reduced opinion to a random ally (so you can break hug boxes)
– in multiplayer, in rare cases, after authorizing the action it might take resources but do nothing
Inspired by this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1381377193