Companions Mod

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Authors: Мам,заденай меня, Greshnyy

Last revision: 22 May at 04:48 UTC

File size: 273.88 KB

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Description:
⚠️ IMPORTANT INFORMATION

(Read before installing)

Installation and removal: You can install the mod at any point during your playthrough. However, REMOVING the mod on a current save will lead to a game crash! Make sure to create backups of your saves.

Localization: NEEDS LOCALIZATION.[www.nexusmods.com]


⚙️ MOD FEATURES
  • Loyal comrades: Companions inherit the player’s faction. They will attack all your enemies. (Note: there are rare exceptions in the form of scripted NPCs or mutants that they will ignore — for example, the bandits from the Duty member’s quest near the Cement Factory).
  • "Living backpack": Use companions to carry your loot. You can exchange items with them and take them back at any time through the standard trading menu.
  • Protection from Controllers: Zombification has been removed. Since the game currently lacks a working method to grant full immunity to this skill, it was disabled. The Controller can still zombify regular NPCs, but your companions have massive psy-resistance and will keep their sanity.
  • Mortality: THEY CAN DIE. Companions have a lot of health and high regeneration, but if you lead them into a deadly anomaly or accidentally empty a couple of magazines into their face — they will die. Dead companions do not respawn.


📍 WHERE TO FIND COMPANIONS

In total, you can find six potential companions in the Zone. Look for them in the following locations:

  • Flea Market
  • Malachite
  • Cement Factory
  • Rostok
  • Skadovsk
  • Yanov


🎮 CONTROLS AND TELEPORTATION
  • Hotkey: Teleporting all companions to the player is bound to the ‘F7’ key but can be changed in settings. If you get stuck in a narrow passage and the NPCs won’t let you out, simply step back and press the key to move them to you.
  • Auto-teleport: Companions will automatically teleport to you if the distance between you exceeds ~200 meters.
  • Note: Sometimes the auto-teleport might not trigger (for example, when fast-traveling via a guide to the other side of the map). In this case, just use the manual teleport with the H key.


🐛 KNOWN ISSUES
  • AI Behavior (AI-mesh): There are areas that companions cannot traverse. This is most likely due to flaws in the AI-mesh placement on the map. The companion’s logic cannot figure out how to navigate the path, so they simply stop.
  • Solution: Use the manual teleport button.


💬 CREDITS AND SUPPORT

For all questions, bug reports, and suggestions, contact the authors directly on Telegram:

  • Arseniy – Author #1 (Chat[t.me])
  • Greshnyy – Author #2 (Channel[t.me])